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*Forcing* things with PS2 software is going to be rather troublesome in PS3 emulation, so i'm not raising my hopes too high.
Paul said:*Forcing* things with PS2 software is going to be rather troublesome in PS3 emulation, so i'm not raising my hopes too high.
Nah it won't.
Just have PS3 automatically force PS2 games to run at 480P or so. PS3 will have such a fillrate advantage over PS2 it won't really be an issue technically.
Panajev2001a said:Hey, you wish me ill ? If you want me to play that game you are wishing me to suffer
That is not lady-like![]()
ZoE2 and SH3 use pre-rendered cutscenes? That's news
Just have PS3 automatically force PS2 games to run at 480P or so. PS3 will have such a fillrate advantage over PS2 it won't really be an issue technically.
The games you are talking about run half height 'front' (and sometimes also 'back') buffers.right, maybe i wasnt clear enough in my previous post. OF COURSE it won't be a "power" issue. it will be a software issue. certain games (especially the PAL versions) will NOT take the 480p forcing very well, not for the 480p itself, but for the simple fact that they are forced to run at 60HZ which F**cks things up in certain games.
This isn't an issue at all - the problems you experience are direct consequence of the way Blaze adapter works - 'hacking' the display modes of game executable while running, something emulation doesn't need to (and shouldn't) do.Also, as i said, they will have to sort out the video decoding (i think it has to do with the MPEG2 decoding) in certain games (like the above mentioned SH3) which crash when viewed in 480p on PS2 when 480p is not natively supported.
The games you are talking about run half height 'front' (and sometimes also 'back') buffers.
For emulation enhancement purposes you have two ways of solving this - the "trivial" way where you simply stay in interlaced mode but go a lot higher resolution (say 1080I) - the improvements should be quite nice IMO.
This also doesn't require any special hacking outside the usual abstraction of rasterization - which is the same thing you need for "any" kind of resolution enhancement anyway.
The more complicated way is to force P-scan by ignoring certain GS rendering flag - this would also work but it is subject to different behaviour with different games, something that therefore can't be enabled by default.
Given the compatibility requirements the former is clearly the better choice.
This isn't an issue at all - the problems you experience are direct consequence of the way Blaze adapter works - 'hacking' the display modes of game executable while running, something emulation doesn't need to (and shouldn't) do.
r u sure? i mean, i find it hard to believe that a really low-res game like ICO can just be forced to run at 1080p... would be very nice, but i don't see how emulation can do that from original code specifically designed to run at 640x240... i mean, i trust u of course but it me
Sony is already working with emulators in development, would it be too far fetched to interpret this as an indicator? Way off?
Well I don't think that's too unexpected either - like noted Blaze messes with program code which is bound to have unpredictable results.Nope, it happens to some full-frame buffered games too... "something" gets stuck somewhere down the line and some games crash.... whether full or field rendered...
Actually no - when emulating you are in complete control of the "hardware", Blaze has no such access.well, emulation would have to do something similar IF it wants to force the game to run at higher resolutions...
Problem with Blaze is that it's gamecode dependant to certain extent and for it to be 100% compatible you'd need to work out specific solutions for each PS2 game.i mean, i'm sure the Blaze software can be updated and made to run "properly" with every game. but i'm not raising my hopes to high, of course i dream of playing FFX or SH3 in 720p with AA and AF on PS3 but i'm trying to avoid disappointment...
Fafalada said:Well I don't think that's too unexpected either - like noted Blaze messes with program code which is bound to have unpredictable results.Nope, it happens to some full-frame buffered games too... "something" gets stuck somewhere down the line and some games crash.... whether full or field rendered...
Actually no - when emulating you are in complete control of the "hardware", Blaze has no such access.well, emulation would have to do something similar IF it wants to force the game to run at higher resolutions...
A 'virtual GS' in this case would render higher resolution internally (along the lines of what notAFanB said) while still acting like normal GS as far as the emulated program is concerned.
Emus have been doing this for years actually.
Problem with Blaze is that it's gamecode dependant to certain extent and for it to be 100% compatible you'd need to work out specific solutions for each PS2 game.i mean, i'm sure the Blaze software can be updated and made to run "properly" with every game. but i'm not raising my hopes to high, of course i dream of playing FFX or SH3 in 720p with AA and AF on PS3 but i'm trying to avoid disappointment...
Anyway, what you hope for is technically feasible - whether we will see it or not will remain up to Sony though.