Panajev2001a
Veteran
Also, Fafalada: there is a reason PSOne was not fully software emualted ( 99% required emulation accuracy or more ) and this might be behind non completely software based PlayStation 2 backward-compatibility.
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PiNkY said:The TX79 is hardly the EE. They're the sharing the DMAC and the r5900 cpu architecturally, but their floating point processing capabilities differ significantly.
Fafalada said:There's no documentation in regards to other parts though, and I never bothered to explore that stuff myself so I wouldn't know whether GTE or MDEC are there.
Fafalada said:On that note, everyone is talking about PSP compatibility as well - since when did this become a fact, I must have missed the news?oops:
Panajev2001a said:Blu-Ray is needed to offer more capacity to game developers, to the ones whch will take advantage of it.
Panajev2001a said:Blu-Ray also needs a BIG push in the Consumer Electronics market and PlayStation 3 is a great vehicle for it: the big push for Blu-Ray is scheduled to arrive in 2005.
Panajev2001a said:A Read-Only Blu-Ray player would be considerably cheaper than the Re-Writeable version:
Panajev2001a said:naked discs ( with extra protective layer as nthe specs for the Read-Only discs seem to push in this direction ) mean cheaper bay for the discs or possibility of a loading mechanism similar to the sleek way followed by PSX, no need of large buffers and "tricks" to allow things as parallel recording and play-back which Blu-Ray offers.
Panajev2001a said:The blu-violet laser can be added, I do not see it as an impossible cost.
Panajev2001a said:Current Blu-Ray prices will not reflect what will be possible to do in 2005: SACD launched at an even higher price and in about 2 years its price fell down ( and its manufacturing costs ) by a non trvial factor.
Panajev2001a said:Putting Blu-Ray in only $700+ devices is not what I mean by pushing blu-Ray into the main-stream which is what the Blu-Ray group, especially Sony, wants to do in 2005.
DeanoC said:Fafalada said:There's no documentation in regards to other parts though, and I never bothered to explore that stuff myself so I wouldn't know whether GTE or MDEC are there.
AFAIK both MDEC and GTE are there, just unuseble in PS2 mode. The GTE is definately there but we can't use it (we wanted to use it for some sounds positioning calcs but its strictly banned, Sony were very strict, even looking at it the wrong way and instant submission failure). I believe it doesn't work with IOP's cache or increased frequency properly (PS1 CPU doesn't have a cache). I'd guess the PS1 emulation probably switches the IOP into more perfect emulation mode, so the GTE can be used.
Squeak said:Just a little side question: Does anyone know if the PSones mdec decoder was ever used for decompression of textures? It was tooted as a feature just as the mpeg2 decoder on PS2 is.
It just seems strange to m, that it is never mentioned anywhere, as it could potentially make texture memory up to 30 times larger.
what would they lose by not having a set-top machine dedicated just to BR playing and actually bringing in profit from the hardware sales?
Sonic said:What's the point of having an EE for backwards compatibility. So some of it can be done in hardware, that's great. What about the GPU? Will that be hardware driven too through the use of the PS3 rasterizer? I'm sure the PS3 will have a harddrive, so it is possible that an emulation system could be stored on that. It would also allow Sony to beef up the PS2 visuals in a similar fashion to what emulators on PC's do. Up the resolution of the game, apply anisotropic filtering, and put in some FSAA and PS2 games will look awesome on PS3.
I understand why some people would like the EE to remain in the PS3. It's a very competent machine and would be great for I/O, but it is a tad bit overkill. Software emulation is the way to go, and even if it does cost a pretty penny if it makes PS2 games better looking then it's all good. Maybe a hybrid emulator that uses some hardware for emulation and the rest software.
There is a definite need for 99% accuracy, but I'm sure that if Sony started some time ago or even now they would be able to get it down.
Sonic said:Right you are my gaming friend. I've just been in rant mode all day due to very personal things.
Sony should give us an emulator that does more than just an exact copy. It would be nice to run games in progressive scan with a much higher degree of texture filtering and some AA. I'm sure a lot of gamers would appreciate that.
Panajev2001a said:Tag, the worst thing I have seen Texture Smoothing do is to screw up with transparencies and in most games has a HUGE effect: Tomb Raider games, MGS, Spier-man games, Silent Hill, etc...
One of the things I like the most is that it reduces Texture Aliasing: nice and good Bi-linear filtering![]()
Tagrineth said:Panajev2001a said:Tag, the worst thing I have seen Texture Smoothing do is to screw up with transparencies and in most games has a HUGE effect: Tomb Raider games, MGS, Spier-man games, Silent Hill, etc...
One of the things I like the most is that it reduces Texture Aliasing: nice and good Bi-linear filtering![]()
Heh, it doesn't seem to be normal bilinear though...
Anyway, try using it in Xenogears.![]()
Tagrineth said:Panajev2001a said:Tag, the worst thing I have seen Texture Smoothing do is to screw up with transparencies and in most games has a HUGE effect: Tomb Raider games, MGS, Spier-man games, Silent Hill, etc...
One of the things I like the most is that it reduces Texture Aliasing: nice and good Bi-linear filtering![]()
Heh, it doesn't seem to be normal bilinear though...
Anyway, try using it in Xenogears.![]()
Sonic said:It would be nice to run games in progressive scan with a much higher degree of texture filtering and some AA. I'm sure a lot of gamers would appreciate that.