Hello
I tried to seek discussion about feedback on NATAL and PSmove, but I did not find anything useful. So I try to start this thread with you. I follow B3D for years know, but I am only a gamer (trapped in gaming world since Vectrex/Coleco era) and never thought I will find a subject you could fuel with your ideas.
I am thinking about Natal system and it's really small amount of control feedback it offers to players.
I try to explain my POV :
Vidéo games always used physical system for input commands to the game.
The imput device evolved quite a lot. Remenber the turning wheel for pong, then almost digital imput available with ColecoVision 'joystick', or analog input available on Vectrex joysticks.
After that, we went back to full digital input devices on the Master System/NES with the micro switches, and so on for PC and following consoles. We had to wait until the N64 to see back an analog joystick again, with all the advantages we gained in 3D world. All other (SEGA/SONY/MICROSOFT) build their new systems using analog joysticks, combined with 'analogic' triggers and 'digital' buttons.
So, Nintendo, once again, revamped this control scheme again when they introduced the Wiimote. We have a wireless device, split in two 'almost' independent units (nunchuk+wiimote combo). This thing give to the user several 'feedbacks' :
- first of all, available with all 'phycical' input devices : you have to hold an object in your hand, so you have something you touch and feel, with it's weight, texture,etc...
- you have on these devices digital buttons and analog sticks, all theses are giving bounce and/or resistive feedback to fingers
- you have a rumble pack, or vibration if you prefer
- Nintendo introduce sound in this input device
- Nintendo introduced gyroscopic and acceleration measurement
- Nintendo introduced an almost 'volumetric' positionnal detection system (with the bar+wiimote led system)
So, NATAL system, as it is touted by MS PR and marketing soldiers, we will play games without all theses things. Just be watched by a camera, and all will be magic and amazing.
But hey! Am I the only one wondering what and when this supa dupa system will consider a real order from my own to input to the game ? And even more important for me, sound and visual information coming from the TV will be the only feedbacks I will receive ? hu ?
Just go back a few years ago, when SONY has introduced SIXAXIS, claiming rumble is out of date and useless. The whole gaming community was laughing loud at SONY for such decision, and we all know why DUALSHOCK 3 appeared so fast, and replaced in bundles the 6X6.
Going back to NATAL.
No buttons, no joystick (analog nor digital), no vibration, not weight, no resistance, nothing but a digital avatar trying with more or less fidelity to copy your movements, or computing your physical air movements in commands...
I know actual gaming device are totally disconnected from reality. Pressing a button make the avatar jump in a game, or fire a gun or whatever you can imagine. So why not mimic the movement in front of a camera that will feed the avatar with your movement ? Ok, why not. I can accept that a new era of gameplay can be created.
But just in the case of a driving game. Can anyone just only imagine how lousy the input system will be ? Not even thinking about holding hands in air for hours, or even 15minutes... And if I want to put my finger in my noze, what will the system decide ? pause the game for proper noze cleanup or horning out loud the oponent ? And worst part, how will the system decide I just change my hands from 09:00/03:00 to 11:00/01:00 just to relax as I can do in real life on a real wheeldrive or a gaming wheeldrive ?
I must really be too old in gaming for imaging something really useful for advanced 'gaming'. For me, Natal will be only full of casual gaming, like lousy 'whack the worms' games, absolutly boring games a la EYETOY.
Even if an developper decide to use the x360 joypad in combination with the NATAL, the original joypad don't offer giroscopic detection accelerometer that power Wiimote/PS Move.
So the purpose of the accessory will be limited to marginal moves, like interesting and revolutionary menu browsing, or head leaning and so on, but it will only complete what actual input device already offers to gamers.
What do you think of this userinterface problem ? I may not be a problem at all for newcomers, but for old gamers, or advanced gamers ?
I tried to seek discussion about feedback on NATAL and PSmove, but I did not find anything useful. So I try to start this thread with you. I follow B3D for years know, but I am only a gamer (trapped in gaming world since Vectrex/Coleco era) and never thought I will find a subject you could fuel with your ideas.
I am thinking about Natal system and it's really small amount of control feedback it offers to players.
I try to explain my POV :
Vidéo games always used physical system for input commands to the game.
The imput device evolved quite a lot. Remenber the turning wheel for pong, then almost digital imput available with ColecoVision 'joystick', or analog input available on Vectrex joysticks.
After that, we went back to full digital input devices on the Master System/NES with the micro switches, and so on for PC and following consoles. We had to wait until the N64 to see back an analog joystick again, with all the advantages we gained in 3D world. All other (SEGA/SONY/MICROSOFT) build their new systems using analog joysticks, combined with 'analogic' triggers and 'digital' buttons.
So, Nintendo, once again, revamped this control scheme again when they introduced the Wiimote. We have a wireless device, split in two 'almost' independent units (nunchuk+wiimote combo). This thing give to the user several 'feedbacks' :
- first of all, available with all 'phycical' input devices : you have to hold an object in your hand, so you have something you touch and feel, with it's weight, texture,etc...
- you have on these devices digital buttons and analog sticks, all theses are giving bounce and/or resistive feedback to fingers
- you have a rumble pack, or vibration if you prefer
- Nintendo introduce sound in this input device
- Nintendo introduced gyroscopic and acceleration measurement
- Nintendo introduced an almost 'volumetric' positionnal detection system (with the bar+wiimote led system)
So, NATAL system, as it is touted by MS PR and marketing soldiers, we will play games without all theses things. Just be watched by a camera, and all will be magic and amazing.
But hey! Am I the only one wondering what and when this supa dupa system will consider a real order from my own to input to the game ? And even more important for me, sound and visual information coming from the TV will be the only feedbacks I will receive ? hu ?
Just go back a few years ago, when SONY has introduced SIXAXIS, claiming rumble is out of date and useless. The whole gaming community was laughing loud at SONY for such decision, and we all know why DUALSHOCK 3 appeared so fast, and replaced in bundles the 6X6.
Going back to NATAL.
No buttons, no joystick (analog nor digital), no vibration, not weight, no resistance, nothing but a digital avatar trying with more or less fidelity to copy your movements, or computing your physical air movements in commands...
I know actual gaming device are totally disconnected from reality. Pressing a button make the avatar jump in a game, or fire a gun or whatever you can imagine. So why not mimic the movement in front of a camera that will feed the avatar with your movement ? Ok, why not. I can accept that a new era of gameplay can be created.
But just in the case of a driving game. Can anyone just only imagine how lousy the input system will be ? Not even thinking about holding hands in air for hours, or even 15minutes... And if I want to put my finger in my noze, what will the system decide ? pause the game for proper noze cleanup or horning out loud the oponent ? And worst part, how will the system decide I just change my hands from 09:00/03:00 to 11:00/01:00 just to relax as I can do in real life on a real wheeldrive or a gaming wheeldrive ?
I must really be too old in gaming for imaging something really useful for advanced 'gaming'. For me, Natal will be only full of casual gaming, like lousy 'whack the worms' games, absolutly boring games a la EYETOY.
Even if an developper decide to use the x360 joypad in combination with the NATAL, the original joypad don't offer giroscopic detection accelerometer that power Wiimote/PS Move.
So the purpose of the accessory will be limited to marginal moves, like interesting and revolutionary menu browsing, or head leaning and so on, but it will only complete what actual input device already offers to gamers.
What do you think of this userinterface problem ? I may not be a problem at all for newcomers, but for old gamers, or advanced gamers ?