Features of the PS3 AV-Output!!

gamepower

Banned
Sony says that the PS3 has 2 digit. Videooutput and a Standard AV-RGB Output like PS2.SO, i'am a User that haven't enough money for a real HDTV with 720p resolution,i have a normal PalTV from Sony KV-29 FX11D.So the Question is,the 60Hz Modus of the PS2 has only NTSC format,not PAL60,that means the the Picture and the Objects are not
scaled,Faces looks on my TV in NTSC mode like eggs,the Pal60 mode on Gamecube,XBOX
and Dreamcast looks correct on my TV and fullscreen.Has the PS3 PAL60 Mode like Gamecube,XBOX and co. or the normal NTSC Mode like PS2??Has PS3 option to
connect a PC-CRT Monitor with reslution like 1024x768 (X360 has the option).??
 
gamepower said:
Sony says that the PS3 has 2 digit. Videooutput and a Standard AV-RGB Output like PS2.SO, i'am a User that haven't enough money for a real HDTV with 720p resolution,i have a normal PalTV from Sony KV-29 FX11D.So the Question is,the 60Hz Modus of the PS2 has only NTSC format,not PAL60,that means the the Picture and the Objects are not
scaled,Faces looks on my TV in NTSC mode like eggs,the Pal60 mode on Gamecube,XBOX
and Dreamcast looks correct on my TV and fullscreen.Has the PS3 PAL60 Mode like Gamecube,XBOX and co. or the normal NTSC Mode like PS2??Has PS3 option to
connect a PC-CRT Monitor with reslution like 1024x768 (X360 has the option).??

Firstly I have no idea why your TV would stretch an NTSC picture. The only important difference between NTSC and PAL60 is the way colour is encoded, so unless you're hooking up on composite or RF the TV shouldn't care. Although in my experience of Sony TVs, they handle different standards pretty well anyway.

However the picture shouldn't be stretched in either situation.

Even if the TV managed to do something really freaky, like display the NTSC resolution picture on a PAL resolution output, it'd be squashed, not stretched.

I've seen plenty of games where the developers converted between PAL and NTSC versions by changing resolution without bothering to change the aspect ratio, but that's not the fault of the console. This is like watching an anamorphic widescreen picture on a 4:3 TV.

Secondly no details about the PS3s output have been announced so you're not going to get a definitive answer. PS2 can output to PC monitors (well... some of them...) but it was never allowed in games. I certainly wouldn't put money on PS3 supporting anything but TVs, HD or otherwise.

Why are you trying to avoid PAL anyway?
 
gamepower said:
Has the PS3 PAL60 Mode like Gamecube,XBOX and co. or the normal NTSC Mode like PS2??
Unknown what PS3 will feature. There's really no such thing as PAL60 (it's an invented name), and PS2 is not limited to outputting a NTSC signal in 60Hz mode. The Graphics Synthesizer is really quite flexible when it comes to resolutions and frequencies, so it depends on the software what signal it outputs.

Has PS3 option to connect a PC-CRT Monitor with reslution like 1024x768 (X360 has the option).??
Unknown, because it hasn't been announced, but it would seem likely it'll feature VGA support on the analog output. VGA in is a fairly common feature to see on many flatscreen TVs, and even higher-end CRT TVs. Also, the other major consoles will, so if for no other reason, we'll probably see it from sony as well.
 
Off topic, but is there any way to get a PS2 to output throught VGA? My TV is dying and it's getting hard to play games (TV is still fine though), so I've thinking of hooking my PS2 up to my LCD since it has an extra VGA input. I imagine something like component to VGA box? Anything simpler, if that indeed even works, and more importantly cheaper?
 
Mefisutoferesu said:
Off topic, but is there any way to get a PS2 to output throught VGA? My TV is dying and it's getting hard to play games (TV is still fine though), so I've thinking of hooking my PS2 up to my LCD since it has an extra VGA input. I imagine something like component to VGA box? Anything simpler, if that indeed even works, and more importantly cheaper?

look for the Blaze VGA adapter. cheap and true VGA
 
Guden Oden said:
There's really no such thing as PAL60 (it's an invented name),

Ys there is. The main difference between NTSX and PAL is the refresh rate and the horizontal line resolution.

Now NTSC has a higher refresh rate but less line than PAL, and visa versa.

PAL 60 combines both of the formats, you get the refresh rate of NTSC with the line resolution of PAL.

Hence PAL 60.
 
Guden Oden said:
Unknown what PS3 will feature. There's really no such thing as PAL60 (it's an invented name), and PS2 is not limited to outputting a NTSC signal in 60Hz mode. The Graphics Synthesizer is really quite flexible when it comes to resolutions and frequencies, so it depends on the software what signal it outputs.


Unknown, because it hasn't been announced, but it would seem likely it'll feature VGA support on the analog output. VGA in is a fairly common feature to see on many flatscreen TVs, and even higher-end CRT TVs. Also, the other major consoles will, so if for no other reason, we'll probably see it from sony as well.

All the PS2 games they have 60HZ Mode are stretched and doesnt looks correct like
the the pal60 Mode of Xbox,Gamecube and Dreamcast,so i can't modifi my Tv for NTSC mode for PS2 Games,the normal Pal 50hz mode on PS2 was interlaced ,the videosignal from Xbox,GC are not so flickered!!That is the point what i mean.GT3/GT4 has flickered picture and is not fullscreen,you have on pal TV's when you play PS2 games,stripes on the screen. So i think the problem is the Videooutputchip from the PS2,the problem is not my TV when XBox and co. not have the problem.

Ms and Sony bring us HDTV resolution,they say that 16:9 is standard and 4:3 is not a
must.But the most people in Germany and Europe didn't have a 16:9 HDTV,theres is
no one HDTV in EU/BRD that can display real 1280x720p,that is fact.A horrible situation,they bring us new resolutions but there is no TV's to display this.Only a PC-
Monitor(CRT) is a alternative but the screen is not so big,22" max.

How i should understand this??

I dont unterstand this!!!!
 
gamepower said:
All the PS2 games they have 60HZ Mode are stretched and doesnt looks correct like
the the pal60 Mode of Xbox,Gamecube and Dreamcast,so i can't modifi my Tv for NTSC mode for PS2 Games,the normal Pal 50hz mode on PS2 was interlaced ,the videosignal from Xbox,GC are not so flickered!!That is the point what i mean.GT3/GT4 has flickered picture and is not fullscreen,you have on pal TV's when you play PS2 games,stripes on the screen. So i think the problem is the Videooutputchip from the PS2,the problem is not my TV when XBox and co. not have the problem.

Ms and Sony bring us HDTV resolution,they say that 16:9 is standard and 4:3 is not a
must.But the most people in Germany and Europe didn't have a 16:9 HDTV,theres is
no one HDTV in EU/BRD that can display real 1280x720p,that is fact.A horrible situation,they bring us new resolutions but there is no TV's to display this.Only a PC-
Monitor(CRT) is a alternative but the screen is not so big,22" max.

How i should understand this??

I dont unterstand this!!!!

What don't you understand?
HDTVs in europe now cost less than good widescreens CRT TVs used to cost when PS2 came out. Trust me, i paid 1300 quid in 2000 for a panasonic widescreen TV, and i'm going to pay around 800 quid for a Samsung HDTV before Xmas. I think it's just natural, technology progresses, and i think we're getting a good deal this time around.
 
scatteh316 said:
PAL 60 combines both of the formats, you get the refresh rate of NTSC with the line resolution of PAL.

Hence PAL 60.
I know all of that, and it's still not a standard. Which is why I said it was an invented name, because it is.
 
Guden Oden said:
I know all of that, and it's still not a standard. Which is why I said it was an invented name, because it is.

It might be an invented name, but it's still a standard. But since nobody remembers the official name for the official 60Hz PAL format, it's usually called PAL60...
 
scatteh316 said:
Ys there is. The main difference between NTSX and PAL is the refresh rate and the horizontal line resolution.

Now NTSC has a higher refresh rate but less line than PAL, and visa versa.

PAL 60 combines both of the formats, you get the refresh rate of NTSC with the line resolution of PAL.

Hence PAL 60.

You're completely wrong.

PAL60 is NTSC resolution and refresh, but using the PAL colour carrier. There is no standard mode which has the resolution of PAL but at 60Hz...
 
gamepower said:
All the PS2 games they have 60HZ Mode are stretched and doesnt looks correct like
the the pal60 Mode of Xbox,Gamecube and Dreamcast,so i can't modifi my Tv for NTSC mode for PS2 Games,the normal Pal 50hz mode on PS2 was interlaced ,the videosignal from Xbox,GC are not so flickered!!That is the point what i mean.GT3/GT4 has flickered picture and is not fullscreen,you have on pal TV's when you play PS2 games,stripes on the screen. So i think the problem is the Videooutputchip from the PS2,the problem is not my TV when XBox and co. not have the problem.

Ms and Sony bring us HDTV resolution,they say that 16:9 is standard and 4:3 is not a
must.But the most people in Germany and Europe didn't have a 16:9 HDTV,theres is
no one HDTV in EU/BRD that can display real 1280x720p,that is fact.A horrible situation,they bring us new resolutions but there is no TV's to display this.Only a PC-
Monitor(CRT) is a alternative but the screen is not so big,22" max.

How i should understand this??

I dont unterstand this!!!!

I don't know what you're seeing, but there is no problem with "stretching" from the PS2 itself. Either you've set something up wrong, the software is doing something wrong, or something is actually broken.
 
Guden Oden said:
Unknown what PS3 will feature. There's really no such thing as PAL60 (it's an invented name), and PS2 is not limited to outputting a NTSC signal in 60Hz mode. The Graphics Synthesizer is really quite flexible when it comes to resolutions and frequencies, so it depends on the software what signal it outputs.


Unknown, because it hasn't been announced, but it would seem likely it'll feature VGA support on the analog output. VGA in is a fairly common feature to see on many flatscreen TVs, and even higher-end CRT TVs. Also, the other major consoles will, so if for no other reason, we'll probably see it from sony as well.


I have see that pal 60 in homebrow programs that run on either xbox or PS2,i don't remeber well in which one but i think is on E-vox on the options i think it has and option which say force pal 60.
 
Thowllly said:
It might be an invented name, but it's still a standard.
What people call PAL60 is not a standard at all, and never was. That it even works at all is most likely because TV manufacturers unified their production lines so that pretty much all models accept either PAL or NTSC frequency input (because it made building them cheaper); in the early days of TV, the vblank was locked to the frequency of the national power grid - hence the reason for choosing 50 or 60Hz in the first place.
 
MrWibble said:
You're completely wrong.

PAL60 is NTSC resolution and refresh, but using the PAL colour carrier. There is no standard mode which has the resolution of PAL but at 60Hz...

If it is then why does every body recomemned us UK'ers to use it???

If it is NTSC resolution why would people want to use a lower resolution standard???
 
scatteh316 said:
If it is then why does every body recomemned us UK'ers to use it???

If it is NTSC resolution why would people want to use a lower resolution standard???

Because in general console games are authored to run on an NTSC (read 60Hz) TV and then ported (sometimes in incredibly poor ways) to run at 50Hz.

Example: Lets say I'm writing a racing title, my physics and input run at 60Hz, as does my display. I port it to PAL (50Hz), now my imput is less frequent and I have to change the timestep of my physics routine to maintain the speed. So not only do you get less frames per second, but the game will likely feel different (in some cases dramatically different) too.

At the end of the day the NTSC experience is likely better since that's where the game was authored and tuned, so people recommend PAL60 over standard PAL.
 
Ah, thanks l-b. I have a follow-up question if you don't mind. From what I've read the VGA adatper seems to be specific to every region. I'm currently split with a Jp and US PS2... I have plans to mod one and end the insanity, but I haven't so far... do you know, by chance, the difference between Jp and USA adapters?
 
Back
Top