I don't think that you could emulate it right now without SERIOUS cost restrictions.
Why bother to emulate it in any case? Even if they don't want to use it as their main CPU in whatever design they have for PS4, why not use it as some sort of satellite processor, not only providing BC for PS3 games but also giving whatever other CPU they might use a big fat multimedia/maths co-processor hung off the side? Not harking back to the days of 68k and 68882 here, but isn't this how Toshiba have basically used the SPURS engine?
How much would it cost them to stick say a 28nm Cell into a PS4 even if it had a different main CPU?
Also, could the point that they have not bothered to integrate Cell with RSX on the same die/package as Microsoft have done suggest that Sony has a whole have plans to use the chip in other CE devices once it's on a small enough node? What I mean by this is that the only reason to integrate it with RSX would be if they were never going to use it for anything else in the future other than PS3. Why have they not done this?
Why bother to emulate it in any case? Even if they don't want to use it as their main CPU in whatever design they have for PS4, why not use it as some sort of satellite processor, not only providing BC for PS3 games but also giving whatever other CPU they might use a big fat multimedia/maths co-processor hung off the side? Not harking back to the days of 68k and 68882 here, but isn't this how Toshiba have basically used the SPURS engine?
How much would it cost them to stick say a 28nm Cell into a PS4 even if it had a different main CPU?
Also, could the point that they have not bothered to integrate Cell with RSX on the same die/package as Microsoft have done suggest that Sony has a whole have plans to use the chip in other CE devices once it's on a small enough node? What I mean by this is that the only reason to integrate it with RSX would be if they were never going to use it for anything else in the future other than PS3. Why have they not done this?