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Deleted member 11852
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It's not impossible to get right, though. You just have to be willing to stump or outright waste the player if he ventures where he probably shouldn't.
Fallout 4 already has that mechanic, i.e. specific ares where the enemies are bound to specific level ranges but it's weighted to the first 40 levels. I explored extensively from the outset you'll get massacred by supermutants in downtown Boston, by everything in the glowing sea in the South, and deathclaws are common North of Boston (NE of the map).
It's a very difficult problem to get right for the majority of players because people will expect, and want to approach, more powerful enemies in different ways. If you're level 10 and wander into a lvl 20-30 area full of deathclaws you will expect to be torn a new one. What about when you're level 40? Those areas, and most areas, become a cakewalk.
My first character clocked out at lvl 61 and I explored a fair bit more once I completed my story play through and found nothing that my Rifleman / Ninja / Sneak build could not kill in a one shot, two at most. How do you solve this problem? They tried no upper bounds for enemy scaling in Oblivion and it resulted in ludicrous high level bandits who were as dangerous as you - the hero of Kvatch. It's like you never get more powerful, you just change equipment.
The details emerging about the new survival mode do look very interesting though and I'm suspending my second play through until this mode is patched in.