I've not used any chems or buffs at all, though I accidently drank a bottle of whiskey. Do they really have that much of an impact?
P.s.
I felt really guilty when I killed Swann. I was having great fun repeatedly luring Raiders and Super Mutants into the park to watch them get decimated and then, in a moment of careless excitement, I accidently hit him with the fatman. It was just enough to take him down.... Sad Face.
D'oh! See, I'm rubbish with my fake digital drugs - this is how little I use them!!!Psycho boosts damage and damage reduction. It's Jet which slows down time. You can make hybrid drugs at the chem station and you can also make ultra jet which has a weird recipe.
Drugs (incl. Stimpaks) are my cash cow. I salvage all items for components and I while I have a reserve supply of drugs for emergencies mostly I'm selling them. I've not taken the perks, though which makes every use a risk of addiction.I took perks which do not let me ever get addicted and now I am popping them whenever I go into a fight....and its not as if they are rare or something, they are all around and u can cook them into those formulas which last for 20 minutes. I don't see why someone will no t use them when they are everywhere !
I would not say Addictol is super common. I'm level 35 and have found 2-3. They are also pretty expensive.
There is some fantastic equipment available from settlement traders. But it's also crazy expensive. 20k here, 30k there. Although I'm not finding any real deficiencies with my weapons or armour with my play style. But most RPGs end up this way, you hit a point where money becomes meaningless. It happened in the Witcher 3 as well.Sure, outright eliminating the threat of radiation via the ghoul perk means lots of extra caps, but considering how you'll be drowning in extra ammo as well eventually, what exactly are you going to spend them on?
Well I've just reached lvl50 and the XP is still rolling in. I just joined the Rail Road in order to get access to the Ballistic Weave armour mod that is pretty impressive (220\220) plus your regular armour on top and I got the Piezonucleic Power Armour.
Well I've just reached lvl50 and the XP is still rolling in. I just joined the Rail Road in order to get access to the Ballistic Weave armour mod that is pretty impressive (220\220) plus your regular armour on top and I got the Piezonucleic Power Armour. The only thing holding me back from maxing everything out is a severe shortage of Oil and Adhesive...
Drug addiction is so easily cured that it's really not worth investing any points into perks related to that particular issue. A lopsided economy is one of the bigger propblems with the game in general. Sooner or later you'll be drowning in Stimpacks, Radaways, Bobby Pins and food items, and the perks geared towards survivability will become more and more pointless as time goes by. Sure, outright eliminating the threat of radiation via the ghoul perk means lots of extra caps, but considering how you'll be drowning in extra ammo as well eventually, what exactly are you going to spend them on?
Turns out Fallout is just another game cos the Institute Synth just didn't die no matter how much I shot him ! There was no free will, no nothing, the immersion just fell apart ! The whole reason of paying Fallout fell apart.
This was a minion and it wasn't a plot point. I decided to make enemies with the Institute and it didn't happen. This was the most decisive moment for me as a player, my two alliances fighting each other, who do I side with ! I made a decision and bam ! Nope, sorry, we are just an average action game here.This is a fairly common mechanic in Bethesda RPGs, certain NPCs are essential to the completion of the main quest line and therefore can not die until a point when they are no longer tagged as essential. I guess there are only so many branching options you can write scripts for.