http://www.extremetech.com/article2/0,3973,1188123,00.aspAfter we tested the two drivers, we fired up the developer version of 3DMark03, ran Game Test 4 – Mother Nature, and enabled the free-camera mode. We wanted to see whether the same corner-cutting we observed with 44.03 was still present in this new driver. It wasn't. As far as we can tell, nVidia achieved these impressive performance gains without any "on-rail" optimizations.
Evildeus said:Well, i don't know how they did it, but Nv's driver team is good, +98% in GT4 8)
WaltC said:It's going to be very interesting indeed to see if FM does another anti-cheat patch...
Well, not much game use PS2.0WaltC said:And 0% performance improvements in any of the "real games" ET tested with the new drivers.... So much for nVidia's "real 3D games" comments, right?
Sure, that depends also on B3D/ET integrity also, and the real presence of cheats.Heh...right now nobody knows what new tricks nVidia is up to in 3DMark, and if nVidia has its way, nobody ever will...
Needs the presence of the cheat, on first hand, and the possibility to cope with if there's one.It's going to be very interesting indeed to see if FM does another anti-cheat patch...
They probably just disable the clip planes when the camera leaves the normal path.Evildeus said:Well, i don't know how they did it, but Nv's driver team is good, +98% in GT4 8)
After we tested the two drivers, we fired up the developer version of 3DMark03, ran Game Test 4 – Mother Nature, and enabled the free-camera mode. We wanted to see whether the same corner-cutting we observed with 44.03 was still present in this new driver. It wasn't. As far as we can tell, nVidia achieved these impressive performance gains without any "on-rail" optimizations.
Ostsol said:Has anyone done a before/after bench with some other benchmark that uses PS and VS 2.0?
3dmark03 330
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driver - fps (vs, ps2, ragtroll)
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44.03 - 3.2 , 4.3 , 3.4
44.67 - 4.4 , 7.0 , 3.9
+37.5% , +62.7% , +14.7% * 44.03 - 44.67 *
44.71 - 4.4 , 7.0 , 3.9
D3D Rightmark 1.0.1.6
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driver - fps (geometry proc. spd. [vs2,ps2], pixel shading [ps2], point sprites [vs2])
---------------------------------
44.03 - 39.35 , 19.79 , 118.46
44.67 - 39.34 , 21.46 , 116.04
-0.1% , +8.4% , -2.1% * 44.03 - 44.67 *
44.71 - 39.05 , 21.07 , 116.99
-0.8% , +6.5% , -1.3% * 44.03 - 44.71 *
-0.8% , -1.9% , +0.8% * 44.67 - 44.71 *
Evildeus said:Well, not much game use PS2.0
Sure, that depends also on B3D/ET integrity also, and the real presence of cheats.
Needs the presence of the cheat, on first hand, and the possibility to cope with if there's one.
Ah, well, regardless of accuracy, the math clearly shows that the performance boost is nowhere near what the 3dMark03 results make it appear to be. Thanks for the numbers!gokickrocks said:some of my math may be wrong, cause i dont remember if i rounded or not when doing the calculations
rms said:How could Futuremark ever justify issuing more patches when Nvidia is paying them to be in the beta program and have access to all the code?
I think Futuremark is in an impossible position now, and they will not issue more patches unless forced to.
....
FUDie said:They probably just disable the clip planes when the camera leaves the normal path.
-FUDie