Everyone wants Xbox360 Premium, No one wants Xbox360 Core System

Tap In said:
Before we get too far ahead of ourselves on that one though, let's be sure sony doesn't decide closer to launch to do the same thing. :oops: ;)

In the case of Sony, however, compared to the accusations and condemnations they've already received, that would be small fry stuff :D
 
A HDD was never part of the base 360 spec, and MS never said it was.

MS may have initially planned for all 360s at launch to come with a HDD, but later decided to also offer a none HDD "Core" package from launch instead of introducing it after the 360 had been on sale for X months or years. Big deal I say. The platform hasn't changed, only the console packages that were available to buy from day 1 (the original package plus another).

And games have come along some time after launch that require a HDD because they need the storage space. Again, big deal. People feel cheated because these games came along? I'd feel cheated if these games were turned down by MS when the 360 + HDD could support them.

How is this different from HD-DVD? The additional HDD gives access to games that require a HDD, where as I don't see that a HD-DVD drive will give access to games that couldn't be done on the 360 or 360 + HDD. But who can say for sure, maybe if the HD-DVD drive becomes as cheap and convenient to add as the HDD and sells as well, and someone develops a game that cannot practically be done on DVD, multiple DVDs or DVDs and HDD it'll happen.
 
Platon said:
Because there is a DVD drive on the 360?...

But that is somehow bad logic to use if the HD-DVD drive is also part of the 360 package?

And Halo 2 had sold until Nov 05 over 7 million copies. So what are we going to do now, play the number game? As you say FFXI isn't near as popular and if I remember correctly that is the case from more or less every other MMORPG as well. WoW is an extreme and definitely an exception AFAIK to the other MMORPGs. If Squenix want a piece of the cake they should target more the PC gamers, since it is those that are the hardcore MMORPGers.

WoW doesn't count because it is an anomally, so instead lets talk about by far the best selling shooter because that is the norm.....? Besides that though, have we not already covered the fact that there already is a game that requires the HDD and it is NOT a MMORPG? MS was tripping over themselves to back out of their promise on that one.

As long as they are viable why not. That is what counts, and many, atleast xbox1, exclusives were more than viable and returned huge profits. Yes the idea of exclusive games on a platform/format that will not return any profit is dumb and that is where HDDVD games come in, unless you have a huge HDDVD attach rate that is.

So a publisher and MS would never allow something like a game that required you to spend say $200 to play after you alread own the console, maybe a hypothetical game we'll call Steel Batallion 2 say.

Sure, on the PS2 they could make the most money, but having it on multiple plaforms they can get even more money...

Not possible, the installed base isn't high enough on the XBox because it is only a fraction of the PS2. This is the logic I am hearing restated over and over again in this thread. What I'm not hearing is a hard number at what point people think a HD-DVD only game would be viable. IF MS ends up selling 3 Million that isn't viable? It seems like a lot of developers have no problem targetting a system with that level of installed base. What about five million, 10, 20? No, what I keep seeing over and over again is people saying it isn't going to happen as DVD9 is big enough(which we know it isn't) for anything this gen and MS isn't going to fragment their userbase(which we know they already have).

Before we get too far ahead of ourselves on that one though, let's be sure sony doesn't decide closer to launch to do the same thing.

I'm expecting them to. I ended up paying in the $500 range for my 360(retail) and plan on spending about the same on my PS3(well, in the ~+$100 range w/BluRay included) . What does it matter?

A HDD was never part of the base 360 spec, and MS never said it was.

How many games that require the HDD will need to be released before you change your mind on that one?

Again, big deal. People feel cheated because these games came along? I'd feel cheated if these games were turned down by MS when the 360 + HDD could support them.

Exactly the same with HD-DVD.

The additional HDD gives access to games that require a HDD, where as I don't see that a HD-DVD drive will give access to games that couldn't be done on the 360 or 360 + HDD.

MS could have released a larger mem card to handle the save files for the Management sim, and they could have forced players of FFXI to load off of DVDs- but both options would of been horrific hacks to get around a technical limitation that was easily sidestepped(hmmmm ;) ).
 
BenSkywalker said:
How many games that require the HDD will need to be released before you change your mind on that one?

This is broken logic I'm afraid!

Why do you believe that games being released that require the HDD is proof that the HDD was supposed to be part of the base spec for the 360? is Final Fantasy XI proof that the PS2 was supposed to come with a HDD? Is the Phantsy Star Online on the GC proof that it was supposed to come with a broadband adapter and modem?

The leaked specs show that as far back as around 2 years ago MS were not committing the putting a HDD with the 360, and were telling developers not to expect one to be there.

Exactly the same with HD-DVD.

You're assuming that games will come along that the 360 can't reasonably do without a HD-DVD drive, and that the cost of fragmenting the userbase, frustrating customers and negatively impacting the image of the stock 360 will be worth the benefits of making these games available this way.

We know that at least a sizeable minority of customers are willing to accept that the benefits of adding a HDD to a system that has none are worthwhile, and doesn't make the system minus a HDD worthless or broken. To suggest that this therefore proves that MS believes any amount of fragmentation is acceptable, and that the impact on the 360 platform's image is negligible from any kind of fragmentation (regardless of added value and cost) is unreasonable.

Is it possible that MS could release HD-DVD games? Yeah. Is it reasoanble to say that the HDD situation proves that MS would do this? Nope.

MS could have released a larger mem card to handle the save files for the Management sim, and they could have forced players of FFXI to load off of DVDs- but both options would of been horrific hacks to get around a technical limitation that was easily sidestepped(hmmmm ;) ).

MS couldn't have reasonably and realistically got around the problems of delivering content and updates for a MMPORPG that fits the model of Final Fantasy XI without some kind of mass storage. You're making a great deal of assumptions about the fundamental requirements of future games and what I can't help but feel are pretty tenuous comparisons to a situation with a very different peripheral...

If MS ever release HD-DVD games it will be because the platform is secure enough for it to take such a move and there are tangible benefits to MS and the publisher(s) that outweigh the known drawbacks. The relative success of the HDD can't show them how this will pan out.
 
BenSkywalker said:
MS could have released a larger mem card to handle the save files for the Management sim, and they could have forced players of FFXI to load off of DVDs- but both options would of been horrific hacks to get around a technical limitation that was easily sidestepped(hmmmm ;) ).

They could, but the problem would be that the memory card would be for one game and at the required size would probably cost as much as the HDD. One thing you seem to be ignoring is that this game could not be released without the HDD. It wasn’t a case of shall we target this group or that group. It was do we release it for 360+HDD or not at all. The question will now be are there going to be many more off-line games that require a HDD and not a memory card? In the case of HD-DVD it is not an "either or" choice. If a game exceeded the DVD9 size then it could be shipped on multiple DVDs with data duplication to minimise swapping. If ms agreed the game could also be released on HD-DVD. It needn’t be one or the other. The baseline system contains a DVD drive, it can only be reasonable to assume that this will be format of choice to release games on for the foreseeable future, given the choice publishers will target the DVD or DVD & HD-DVD.

Something that I cant gather with any great degree of certainty from your posts is if you believe that MS will at some point in the near future replace the internal DVD drive with a HD-DVD drive? It seems this is what you are alluding to and would be the only way of supporting your idea that the HD-DVD format would be preferable to DVD. If so do you have any links to support this?
 
Why do you believe that games being released that require the HDD is proof that the HDD was supposed to be part of the base spec for the 360?

You are right, they managed to develop one of if not the most in depth sports management sims ever to hit a console in a few months- they had no idea the HDD could be required until then ;)

is Final Fantasy XI proof that the PS2 was supposed to come with a HDD?

I would say that the HDD expansion port was a clue that it was going to happen. It did, and then a game required it.

Is the Phantsy Star Online on the GC proof that it was supposed to come with a broadband adapter and modem?

Same as above. See a pattern forming? HW add on for console- game comes out requiring it.

You're assuming that games will come along that the 360 can't reasonably do without a HD-DVD drive, and that the cost of fragmenting the userbase, frustrating customers and negatively impacting the image of the stock 360 will be worth the benefits of making these games available this way.

You're assuming that games will come along that the 360 can't reasonably do without a HDD, and that the cost of fragmenting the userbase, frustrating customers and negatively impacting the image of the stock 360 will be worth the benefits of making these games available this way.

You're making a great deal of assumptions about the fundamental requirements of future games and what I can't help but feel are pretty tenuous comparisons to a situation with a very different peripheral...

You are correct, we know there are more developers that are asking for over 10GB of media storage then there are for a HDD.

The question will now be are there going to be many more off-line games that require a HDD and not a memory card? In the case of HD-DVD it is not an "either or" choice. If a game exceeded the DVD9 size then it could be shipped on multiple DVDs with data duplication to minimise swapping.

I've already given a great example of why this is flat out wrong- a game like Oblivion with the other territories included. If you wanted to fast travel from Imperial City to Vivec, swap disk- Vivec to Anvil- swap disk- Anvil to Sadrith ora- swap disk. Could it possibly be done? Of course, just as all of the HD required games could have possibly been done on memory cards. Is it remotely viable? Of course not.

Something that I cant gather with any great degree of certainty from your posts is if you believe that MS will at some point in the near future replace the internal DVD drive with a HD-DVD drive?

In the near future? I certainly am not expecting that. Do I think it is highly likely it will happen in this life cycle? Absolutely.
 
Sure, wrt the 360 HD-DVD there are similarities to hardware add-ons in the past, but I can't think of a single example that is entirely analogous. In each of the other cases, you had to purchase the hardware to play a specific game(s), and there was no other way of making the game possible without utilizing the hardware add-on. You can't play an online game without having online capability. You can't play a sim that requires significant storage space without having significant storage space. You can't play a game that requires a unique controller (or eyetoy, etc.) without actually having that controller.

There are no alternatives for all of the other hardware add-ons you have mentioned - there is nothing in the base unit that can support the gameplay of those specific titles; you either buy the add-on or are left with hardware that in no way shape or form could support that type of gameplay.

But in the case of a game released on HD-DVD vs. DVD, there is an option: instead of HD-DVD, it can be released on multiple DVD's. You can (theoretically) play the game without the add-on. Developers can do what they need to do without using the add-on. The base console configuration does offer the capability of playing the game (there is nothing inherent in swapping a disc that fundamentally alters the way a game is played). This is also different than say PS2 games that were on multiple CD's before DVD's became more common. Once developers started using DVD's, there was no reason to also release a multi-CD version because the DVD capability was the base configuration.

With 360, if a developer released a game only on HD-DVD, they would lose sales to the portion of the installed base not having the add-on, but having hardware that otherwise is fully capable of playing the game if it were released in multi-disc format. Thus, while we might see a few developers release a HD-DVD title for convenience reasons, we won't see it that often, and it will always be accompanied by a multi-DVD version.

Has a completely analagous situation ever occured with any console and add-on hardware in the past? Sega? None come to mind, but maybe I'm missing the obvious.

The point is, you can rant and rave about all these precedents set by previous add-on's being required to play certain games, but you've yet to provide any examples of a truly similar situation. You're making tangential analogies and then extrapolating those back as some sort of concrete example.

Can you play online without a modem? NO
Can you play a game requiring storage space without a storage device? NO
Can you play a game requiring the eye-toy without an eye-toy? NO
Can you play a game requiring two controllers with only one controller? NO
Can you play a game too large to fit on a single DVD without an HD-DVD drive? YES

Please provide more relevant examples if you are going to continue with your "precedent has been set" ranting.
 
hey69 said:
17-Nov-2003, 20:17
NExt Gen at IBM somebody whispered me something...

XBox next. custom G5 (triple procesors) + ATI custom next generation grafix 512+ memory and here comes.. no harddisk but a 256flasrom.

Sony is rumored to start an online network together with IBM


take this as rumour or put it in a trashcan
well i was right about lots of things :) and yes , the harddrive was apperently never been considered as STANDARD
 
but I can't think of a single example that is entirely analogous. In each of the other cases, you had to purchase the hardware to play a specific game(s), and there was no other way of making the game possible without utilizing the hardware add-on. You can't play an online game without having online capability. You can't play a sim that requires significant storage space without having significant storage space.

You can compromise in every way to make it fit the technology. Much as you are suggesting.

You can (theoretically) play the game without the add-on. Developers can do what they need to do without using the add-on. The base console configuration does offer the capability of playing the game (there is nothing inherent in swapping a disc that fundamentally alters the way a game is played).

Explain how you could do the example I gave in my last post without seriously altering how the game plays to fit on last gen media. Take a quest where you would travel to multiple provinces from city to city without having to swap disks every few minutes. Scale back content to last gen levels? Compromise what quests you offer to deal with last gen storage? How would you suggest to hinder development to make it work?

Along those same lines- sports management games could have been done without a HDD if devs were willing to make large compromises to their core gameplay which is what you are asking.

Thus, while we might see a few developers release a HD-DVD title for convenience reasons, we won't see it that often, and it will always be accompanied by a multi-DVD version.

No, if it comes down to it we will see a single disk Blu-Ray.

Has a completely analagous situation ever occured with any console and add-on hardware in the past? Sega?

Sonic CD comes quickly to mind. Majora's Mask is another(which I've already mentioned).
 
I think one of the scenarios that would make sense with what Ben is suggesting is if a large number of 3rd party developers start to take full advantage of Blu-Ray's storage and are later confronted with issues when they are willing to port to other platforms (this is, of course, assuming PS3 at some point becomes the primary platform). They will either have the choice to alter the game (possibly downgrade) the game onto a single or multiple dvds or go for an alternative route if Microsoft offers it (perhaps in form of a HD-DVD disc?). Given publishers are most concerned with making money, they will likely opt to go for the most attractive bet:

Will it be:

- utilize a portion of your own developers to work on a porting process that will take time, effort and money to alter the game to fit to normal dvds (bare in mind these developers cost a lot of money as they could be working on a next project instead)

or

- evaluate the market of HD-DVD capable Xbox's and make a relatively cheap(er) port where only engine and game-code would have to be ported to make it run on the new hardware and make some money on those that could play the game.

Not saying it could be one or the other: In fact, it could be very well both and that really depends on how things pan out, if Microsoft releases gives developers the possibility to bring out their game on HD-DVD, if that segmet grows large enough for developers to care etc.

Just a few thoughts.
 
BenSkywalker said:
You can compromise in every way to make it fit the technology. Much as you are suggesting.
No. If a game requires a dance pad in order to play it, you can't "compromise" the game in any way to make it playable on a joystick and be remotely the same gameplay. If a management sim requires a lot of storage space to keep track of histories, trades, updates, etc., there is no way you can "compromise" the game so that it can be played just by streaming off of the fixed released disc and retain the fundamental purpose of the game itself. The examples I gave indicate that bypassing the "requiste" add-on hardware would fundamentally alter the purpose and experience of playing that game.

Explain how you could do the example I gave in my last post without seriously altering how the game plays to fit on last gen media.
Neglecting any developer tricks to alleviate some of the disc swapping, you are still only talking about a convenience factor. Even if you had to swap the disc every five minutes for the life of the game, gameplay would be the same. Same controls, same graphics, same AI, same everything. The only thing you are talking about is a distraction during a part of the game where user interaction is idle (transporting from one area of the map to another). The only thing I might agree on wrt modifying gameplay is whether such swapping discouraged me from making such trips - i.e., it might influence my style of playing. But the same can be said for having an HDTV vs. SDTV, size of your screen, environment you play in (wife, kids?), etc. All of those factors would have as much impact on how I approach and interact with a game than whether I preferred to avoid disc swaps or not.

Take a quest where you would travel to multiple provinces from city to city without having to swap disks every few minutes. Scale back content to last gen levels? Compromise what quests you offer to deal with last gen storage? How would you suggest to hinder development to make it work?
How about using multiple discs? Aside from that, I'm not a developer so I can't say with much confidence how useful data redundancy, memory usage, HDD (if present), could be used to minimize disc swapping.

Along those same lines- sports management games could have been done without a HDD if devs were willing to make large compromises to their core gameplay which is what you are asking.
Apparently, we have a different definition of what a "compromise" is. You seem to think that if you change a game to an entirely different game, that is a compromise. I mean, I suppose if my epic battlefield game with flying, rolling, walking, swimming and digging enemies taking place over a huge varied terrain in all weather conditions with twenty weapons couldn't play on a certain hardware it could always be "compromised" to just a dozen enemies of two types in a room with fixed lighting and a single weapon, but that hardly seems a "compromise." In contrast, I feel that a compromise is something like trading framerates for eyecandy, or single disc convenience for larger install base. Neither affect the fundamental gameplay.
 
Phil said:
I think one of the scenarios that would make sense with what Ben is suggesting is IF a large number of 3rd party developers start to take full advantage of Blu-Ray's storage...
Big if.

- utilize a portion of your own developers to work on a porting process that will take time, effort and money to alter the game to fit to normal dvds...

- evaluate the market of HD-DVD capable Xbox's and make a relatively cheap(er) port where only engine and game-code would have to be ported...

You think that porting code, and possibly altering assets, to be compatible with another platform is easier (cheaper) than diving assets among multiple discs?
 
Bigus Dickus said:

Not exactly if PS3 ends up with a marketshare as large or close to as PS2 this generation. A primary platform being chosen is inevitable if the platforms difer greatly. An example would be i.e. Nintendo64 to PSone.

Bigus Dickus said:
You think that porting code, and possibly altering assets, to be compatible with another platform is easier (cheaper) than diving assets among multiple discs?

That really depends on the game and how the storage medium was used. There are ways to utilize large amount of storage in a way that would make splitting it on multiple smaller discs difficult if not entirely impossible (impossible as in when costs would be that high that it would not be concidered or other factors that would be relevant to publishers such as time, costs, etc).
 
BenSkywalker said:
But that is somehow bad logic to use if the HD-DVD drive is also part of the 360 package?

But it is not is it?...



WoW doesn't count because it is an anomally, so instead lets talk about by far the best selling shooter because that is the norm.....? Besides that though, have we not already covered the fact that there already is a game that requires the HDD and it is NOT a MMORPG? MS was tripping over themselves to back out of their promise on that one.

WoW is an anomaly, Halo is far from one, on the contrary there are many more games that have sold in similar numbers and even more. Halo is one of many, WoW is the one and only. In a more general note HDD has been in the xbox packadge from the begining and a big % of the xbox owners have it so it isn't so strange that some developer has gone for those. What maybe you do not realise is that this game is first of all a PC game and that by far the most users are PC gamers and that is where most of the revenues comes from. So this game does little to support that HDDVD only games will be a viable option in the future and as for MS splitting the market lets wait for a more mainstream game that comes along instead of this extremely nische title.

Personaly though, I have to say that I will not be surprized to see more HDD only games and in a way I hope that that will be the case. I would not mind seeing a few titles that will be really taking advantage of the HDD rather than just having ultra huge saves.



So a publisher and MS would never allow something like a game that required you to spend say $200 to play after you alread own the console, maybe a hypothetical game we'll call Steel Batallion 2 say.

Maybe we are talking about different things. Sure there was ONE game that needed an expensive add on. I am sure all the xbox owners were really freaked out and mad with MS that they could not play that ONE game. And that one wasn't so much about bying an expensive add on as it was about bying a $200 game. So maybe we are talking about different things. Could there be a HDDVD only game, sure why not? Publishers and developers might enjoy the same success that steel batallion had. Will MS introduce an HDDVD xbox and from then on releasing its games on HDDVD only? Most likely not.



Not possible, the installed base isn't high enough on the XBox because it is only a fraction of the PS2. This is the logic I am hearing restated over and over again in this thread. What I'm not hearing is a hard number at what point people think a HD-DVD only game would be viable. IF MS ends up selling 3 Million that isn't viable? It seems like a lot of developers have no problem targetting a system with that level of installed base. What about five million, 10, 20? No, what I keep seeing over and over again is people saying it isn't going to happen as DVD9 is big enough(which we know it isn't) for anything this gen and MS isn't going to fragment their userbase(which we know they already have).

I would say that xbox is quite a big fraction of the PS2 user base, especially in US. Could the HDDVD add on be a success with more than a couple of % of attach rate? Maybe that will happen. Could MS sometime in the future have the HDDVD as standard in the box? That could happen as well. Will developers be making HDDVD only games? That is a possibility as well. But in that case why not atleast make them so they support the old HDD users, by having a 2 DVDs where you install one of them and play with the other one. That is for sure there will always be more HDD users than HDDVD users...
 
Bigus Dickus said:
Big if.

You think that porting code, and possibly altering assets, to be compatible with another platform is easier (cheaper) than diving assets among multiple discs?

If you're cheap and lazy about it, it can be pretty easy. Instead of 100 different ground textures, have 20, and make the 80 now-meaningless names point to the 20. Downsize the FMV to 480p, or even 480i with tons of compression, depending on how much you hate gamers. Music files? Yeah, that 10-minute epic is now 3 minutes long. Sounds? Every enemy has two death sounds now instead of twelve; again, just make the names point to new places. There's a little debugging involved, but given that PC developers have been quite competent at downscaling assets to fit in lower RAM for years, it shouldn't be too tough to downscale assets to fit on smaller discs, either, depending on the assets.

Heck, they did it on Gamecube already. Quite a few games had significantly compressed FMV or sounds. Many games lacked voice samples entirely, and most custcenes in the exclusives were done in-engine.
 
fearsomepirate said:
If you're cheap and lazy about it, it can be pretty easy...
I'm not sure I understand. You see to be illustrating how moving a game to multiple smaller discs (or, in your example specifically, a single smaller disc) can be cheap and easy if done lazily. So you're just supporting what I said in a tangential way... or was there something else you were trying to say?

My point is that porting code to another CPU, GPU, bus, memory, and API architecture is not a trivial excercise... at least, I can't imagine it being so for the consoles in question (with the caveat that with RSX being PC pedigree and Xenos crafted for a very DirectX-like API, it should at least, on the GPU front, be a lot easier this generation than was the case for say XBox and PS2). I can't imagine that figuring out how to intelligently break a game into two discs could be more resource consuming.
 
fearsomepirate said:
If you're cheap and lazy about it, it can be pretty easy. Instead of 100 different ground textures, have 20, and make the 80 now-meaningless names point to the 20. Downsize the FMV to 480p, or even 480i with tons of compression, depending on how much you hate gamers. Music files? Yeah, that 10-minute epic is now 3 minutes long. Sounds? Every enemy has two death sounds now instead of twelve; again, just make the names point to new places. There's a little debugging involved, but given that PC developers have been quite competent at downscaling assets to fit in lower RAM for years, it shouldn't be too tough to downscale assets to fit on smaller discs, either, depending on the assets.

That is of course assuming storage is used to extend assets which can be one factor, but doesn't necessarely have to be the only way to take advantage of Blu-Ray's larger storage capacity. Besides, downscaling assets can only work up to a certain point; If the game looks like a last generation game after the downscaling process and sale projections fall below minimum expectations, not porting might be quite a probability - one that even the GameCube had to live with on a few occasions this generation (perhaps not only due to storage reasons, but I'm sure in some instances it may have played a factor).
 
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