/me pours some gasoline on the fire to douse the flames.
Thing is I never said that. In fact what I said was that any effect lowered resolution had on the image whether blindingly obvious or subtle would be visually noticeable as lowered detail, a lack of sharpness, or possibly increased aliasing. But fewer polys/inferior textures/lower AA settings which are the likely tradeoffs (along with framerate) that might have to be made to achieve higher res. could contribute to the same visual inferiorities. Why do you feel the need to put a higher priority on one factor over any of the others? If I look at a game and I see that it lacks detail do I really need to know whether that is from a lack of resolution, poor texture quality or maybe even some combo of the two?
If we are going to agree to disagree, I just wanted to make it clear about what we were disagreeing.
Would it change your buying habit if you knew the native resolution to games? i.e. You would buy, if you haven't already, a PS3 to play Marvel Ultimate Alliance because on the PS3 it is a 1080P game? Also are you content with the idea of a game being made at 1080p and if you tv can't run that exact resolution then the game runs at 480p instead with no in betweens? Because that is what I think of when I see native resolutions.
Ethically wrong maybe, but it's not like tv makers are any more innocent in being misleading.
BTW, what if the game doesn't render in a native hd format? It has to be scaled by the 360's scaler at some point then. VGA could do it, but I don't know of any multiscan monitors that can automatically adjust the image to fit. It'd get mighty annoying to have to readjust the monitor for each different res.
Agreed and the TV makers are just as bad but their situation is even worse for two reasons:
1) their more expensive 2) in some cases it is impossible to find the actual resolution of the set even on their websites.
Scaling when necessary for certain displays is not in question and it is nice that xb360 can scale the image for you to whatever resolution you want but it would be nice to have the native resolution on the box somewhere.
There mandated requirements in place.mrcorbo said:And I like that the 360's internal scaler allows them to make these types of design decisions with more flexibility than has previously been offered.
Game says 1080P - Player selects 1080P - Game upscales to 1080p from 720P - Player gets less quality then selecting 720P to begin with.
There mandated requirements in place.
The only thing that gives developers more "flexibility"(ie, the option to bypass the mandates) is the amount of leverage they have with the hardware manufacturer.
How about just an option in the dashboard for:
"If native resolution is " + insert desired resolution +" then don't scale. Else, scale."
If the 1080p mode really 960x1080 mode, then letting the game scale is more pixels being rendered than 720p native.
Some people might say they can see a difference. But on my 1080p screen there is no perceptible difference in VF5 between letting the game scale from 720p to 1080p or letting the TV take care of the scaling - even looking very closely for it.
So I would be ok with a "Full720p" or "Full1080p" to be stamped on games that match these resolutions in full and all else assume they are at an oddball res if they don't have one of these "stamps".
Diamond.G: see above post
I saw your post, and wanted to type something else. So I'll go ahead and ask what I wanted to:
So are we all willing/prepared to see games that have different quality levels at different resolutions (someone mentioned NBA Homecourt in another thread)? Make it more and more like the PC gaming landscape.
Of course this is assuming that there is no other way to offer the resolution.