Lets assume the reviewer has the consoles set to output 1080i as in his mind "bigger number is better". All fx, geometry, testures, etc are the same.
Is this review result fair?
If it looks exactly the same why is it not?
Lets assume the reviewer has the consoles set to output 1080i as in his mind "bigger number is better". All fx, geometry, testures, etc are the same.
Is this review result fair?
If it looks exactly the same why is it not?
"looks" is subjective. The reviewer may not be able to see the difference in sharpness/detail while I might on my 1080p set.
Frame rate is frame rate. If it stutters it will probably get nicked for it. Resolution however is not as easy to compare. The reviewers eyes, tv res, tv size, setttings, scaler, all come into play when comparing resolution. Not so with framerate.
We didn't care before the advent of HD, why do we care now?
Its ethically wrong as would upscaling DVD players trying to suggest they output the same image quality has HD or BR movies do because they have the same resolution going to your set!
Dregun
Good example. HD-DVD vs upscaling DVD player.
But even this is not as clearly seperated as realtime rendered images as aliasing is much more of a problem. Films have infinite AA vs 4xAA max on xb360.
If there is no discernable difference between 480p(4xaa upscaled) and 1080p then what chance does hd-dvd/bluray have to succeed?
I try to match my LCD native res (1920x1080) with PC games as much as possible. I might drop to 1280x720 with high AA/AF if I cannot get the fps I want. I prefer the clean and crisp look to 1080P over upscaled 720P, even if the AA/AF is good. Lower res upscaled just looks like butter is smeared on my screen. As a customer I'd like to know what I'm buying. I don't want some PR guy telling me a low res upscaled is just as good.
Sony's reporting the true res is not some marketing bull, now if they have changed things like some have said with VF5 to emulate the 360 that is just deceiving.
The thing is if there is a discernible difference in the quality of the native 1080p vs scaled to 1080p image then THAT is the issue (The quality difference). And this is no different than if one version has superior AA/AF, higher quality textures, better framerate, higher-poly models, better lighting, etc. Why do you place so much importance on resolution when any and all of these factors alone or in combination can have as much or more of an effect on the quality of the image?
The resolution-based marketing being done by Sony ATM is no more valid than the GHz-based marketing that Intel were doing with their Netburst architecture.
Just like a lower-clocked processor can perform better than a higher-clocked one if more work is being done per clock, a lower-res image can definitely look better than a higher-res one providing that more "work" is being done per frame.
Can you tell the difference between an upscaled DVD and HD-DVD/BLURAY Displayed on a 1080p Monitor?
If one cannot answer yes to this question then this thread is not for that person.
Assuming one answers yes to this question, the difference is obviously in sharpness and detail.
This same difference in sharpness and detail would be even more evident in games rendered at ~ 640x480 vs 1920x1080 because of the lack of AntiAliasing. Obviously no games for xb360 or ps3 are rendered natively at this res but there are cases where the native resolution of the game is not listed and is not standard. In these cases the developer is doing the best they can to balance frame rate, graphic fidelity, and resolution. There have been suggestions that if developers were not focused on achieving "HD" visuals they could provide significantly more image quality/pixel by limiting the resolution of these next gen games to 640x480 instead of the target resolution of 1280x720.
Extreme scenario:
Publisher AAA wants to bring a popular cutting edge PC franchise to next gen systems. They hire two developers to do so. Developer XBDEV will handle the xb360 version while PSDEV will handle the PS3 version. Both are among the best and equal in ability. The publisher has contracted out for content creation so both developers will be given the exact same assets. Same models and textures.
XBDEV believes in the philosophy of pixel quality over pixel quantity.
PSDEV believes in the philosophy of pixel quantity over pixel quality.
XBDEV focuses heavily on shader quality and framerate.
PSDEV attempts to match the effort but with the 1920x1080 frame buffer they do the best they can.
Screenhots after the game is completed prove to be one sided when looking at the games running side by side on the reviewers monitors. Both have smooth edges and detail to spare. But XBDEV's port recieved better reviews based on the higher quality shaders, and smoother frame rate. PSDEV complained to the review sites that the comparison was unfair based on their inability to review their port on a 1080p HD Monitor.
The review sites replies varied from "I do have a 1080p monitor and both consoles set to export 1080p" to "What's a HD Monitor?".
How does the story end?
But what if the source material were originally SD? Then the upconverted DVD would likely look nearly identical to the HD Disc. You do see the flaw with this analogy, right? There is no disadvantage to the higher resolution offered by HD disc formats while in game graphics there could potentially be a tradeoff that effects the "source material".
And I like that the 360's internal scaler allows them to make these types of design decisions with more flexibility than has previously been offered.
I would assume you have been around long enough to have your own list of sites who's reviews you give weight to because they have consistently done comprehensive and competent reviews that have matched your own experience. Between a few of these and a canvasing of other site's reviews I would be absolutely shocked if all of them missed an obvious difference in image quality and that none of them would have run the game on a 1080p-capable monitor.
Ultimately the only way to be absolutely certain that a game is going to look good to you on your equipment before buying it is to rent the game first or download a demo.
Heres a silly example:
You purchase 2 DVD's, on the back of the box they both say "Widescreen, the black bars on top and bottom are normal" You get DVD A home and put it in your DVD player and you watch it on your gorgeous new 720p LCD TV. You put DVD B into your DVD player next and BAM, its in widescreen..but its been matted from a 4:3 source. Your gorgeous widescreen TV can "zoom" and now the image fits perfectly on your TV but you KNOW your not getting the best picture you could because its not natively 16:9 material. This does not happen much anymore but it used to happen to me quite frequently, now however some morons think that putting matted 16:9 material on DVD's that have the feature film in true 16:9 format is ok!!
I don't want a game saying its 1080p or 720p if its being scaled up to that resolution! The least amount of conversion that is done to the image being shown is what I expect. My projector is 720p, I wont feed it 1080I over 720p so why would I want a 480p upscaled to 720p or 1080p? No mater how good the scaler is the output "cannot" be the same, no 720p material is going to look as good as true 1080p material on their corresponding displays. Will a 720p owner care if 1080p is only upscaled from a 720p source...NO. But the person who owns a True HD set should not be lied to and should be allowed to have their "better" tv scaler do it for them.
Its ethically wrong as would upscaling DVD players trying to suggest they output the same image quality has HD or BR movies do because they have the same resolution going to your set!
Dregun
But what if the source material were originally SD? Then the upconverted DVD would likely look nearly identical to the HD Disc. You do see the flaw with this analogy, right? There is no disadvantage to the higher resolution offered by HD disc formats while in game graphics there could potentially be a tradeoff that effects the "source material".
In this case would you not be upset that you spent x dollars on x-hd player and x-hd movie only to find that there is no difference between it and the older dvd player & movie that you already owned?
And I like that the 360's internal scaler allows them to make these types of design decisions with more flexibility than has previously been offered.
I do to, but I also like knowing what I buy is not a fraudulant misrepresentation. see case above.
I would assume you have been around long enough to have your own list of sites who's reviews you give weight to because they have consistently done comprehensive and competent reviews that have matched your own experience. Between a few of these and a canvasing of other site's reviews I would be absolutely shocked if all of them missed an obvious difference in image quality and that none of them would have run the game on a 1080p-capable monitor.
Ultimately the only way to be absolutely certain that a game is going to look good to you on your equipment before buying it is to rent the game first or download a demo.
Indeed. As I've said before, this is not so much a problem for me personally. I know where to go to find out such details about a game.
Note that I addressed the reviewers reaction range and included the possibility of a 1080p set hooked up through the 1080p output of both consoles. Who's to say this guy wouldn't see "1080p signal" in the corner of his display and take it from there as "well, it's a 1080p game alright, I see the checkbox on the back and my tv affirms it."
Again for me personally it isn't an issue as I rent nearly all my games. But the issue still exists as to whether this is ethically correct to not state what the rendered resolution of the game is and worse to imply it renders significantly above it's native res.
The resolution is irrelevant save for how it effects the quality of the output.
To any that agree that resolution affects the quality of the output but do not think it is ethically incorrect to display 1080p on a game which does not accurately represent this resolution (in some cases not even 25% of it). Please post why you feel this way.
The resolution is irrelevant save for how it effects the quality of the output.
Agreed and on that note we disagree. I feel it greatly affects the quality of the output and you don't. Let's agree to disagree. :smile:
Wow, the argument is still going? I am almost confused as to why we are still even arguing.