Originally Posted by Gradthrawn
My point is simple. Does it support X resolution? Does it look good at X resolution? If you want to show off your new 1080p TV (I would want to do the same) I would want a game that looks good on it, regardless of it renders 1080p natively, using a broken hardware scaler, or with help from the Pixel Fairies (tm). I fail to see how being natively rendered automatically makes it better than being scaled when it both situations there’s plenty of room for the developer to screw something up that makes it look bad.
Its called Tekken 5 Dark Resurrection! Where have you been?!
All joking aside, I understand your argument. But on a personal level, its seems so irrelevant to me. Am I going to take Call of Duty 3 back for my 360 because it doesn't actually render at 1280x720? That would be ridiculous. I would take it back if it looked bad, had horrible frame rate problems etc, not for something superficial like native rendering resolution, which I would never be able to actually verify anyway. In no way does a game's native rendering resolution effect me. It looking like crap does, but as far as I can tell that’s independent of what resolution(s) it nativly renders at and/or scales to.
Different situations. Does that DVD actually output 5.1 to the receiver? Is that a supported codec on the DVD? If not, then its not the same thing. A similar analogy would be listing 7.1 PCM lossless support, when in reality its just a remixed 5.1 soundtrack. It actually outputs 7.1 PCM, but the true source is only 5.1. The car is also completely different as well. A correct analogy would be gas labeled as 93, that's actually 90, but has the detonation resistance of 93 due to other factors.