Epic Says This Is What Next-Gen Should Look Like

They've also hinted around they think it could be optimized to run on a single GTX500 card.

I'll bet it runs just fine on a single GPU if they optimise/simplify the Bokeh DOF filter. In their UDK the Bokeh DOF reduces my framerate with almost 10x for forest demo vs no Bokeh DOF.
 
Now that it's leaked anyway, Epic should really give us some direct feed goodness! :)

Better yet, maybe a tech demo/benchmark! (just wishfull thinking...:LOL:)

On another note, i'd love to see something like deux ex/blade runner/gta4/mafia futuristic sandbox environment where bwig scawy robots like that could sneak up on the player without noise untill the last moment and go "HALT CITIZEN!" aproaching the player in that intimidating/threatning way shown in the trailer making all sort of pneumatic and electrical motor noises, just because some crime was perpetraded earlier on the area the player happened to passing by (murder, robbery, etc), giving the player more interactivity, on whether co-operate or go rage agains't the machine :D

Only gta4 so far has managed try to do that level of AI interactivity. Also is rockstar attending GDC? what are those guys up to?
 
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I dont how why people can complain about shadows, they're really good and even every light in those scenes cast shadows! There were stencil shadows and even shadows from that burner and from light in mechs 'mouth'.
 
The shadows look great, but that kind of shadowing is pretty much a solved problem on lesser hardware. A scene with area-light shadows would really show the limitations of current consoles.

I'll bet it runs just fine on a single GPU if they optimise/simplify the Bokeh DOF filter. In their UDK the Bokeh DOF reduces my framerate with almost 10x for forest demo vs no Bokeh DOF.

I'm also curious about the efficiency with MSAA
 
yes and so were some monsters in doom2 as well as doom 3, i.e. but theres a huge difference in quality between the two pictures, surely you can see that, its hugely obvious.
(EDIT - i.e. compare the visual result from the rendering not the base models)
Not just the higher res textures
better lighting/shading model
shadows from the lights
higher resolution/AA (prolly rendered at >10MP)
etc

this http://i3.tinypic.com/89qjic3.jpg (taken on a PC so no doubt higher quality than a xbox360 screenshot) is no way comparable in quality to this http://www.bit-tech.net/news_images/unreal_engine_4/ue3_bezerker.jpg (also done with a PC, but as seconds per frame instead of FPS for PCs at the time)

What Im saying is they did NOT deliver on their last promises, so why should ppl believe them this time.
As George bush jr said, "theres a saying texas" :) same as the old boss

I agree. I can't believe the fawning going on in this topic. I'm of the opinion it should be locked.
 
Wow theyve upgraded it heaps heres a shot from 2004,
A way lower polygon count.
ue3_bezerker.jpg

Crysis, uncharted, killzone cant hold a candle to these 2004 images ;)
maybe but GoW 3 for me is better than that tech model ;) http://images.gamersyde.com/image_god_of_war_3-12358-1708_0007.jpg
 
yes and so were some monsters in doom2 as well as doom 3, i.e. but theres a huge difference in quality between the two pictures, surely you can see that, its hugely obvious.
(EDIT - i.e. compare the visual result from the rendering not the base models)
Not just the higher res textures
better lighting/shading model
shadows from the lights
higher resolution/AA (prolly rendered at >10MP)
etc

this http://i3.tinypic.com/89qjic3.jpg (taken on a PC so no doubt higher quality than a xbox360 screenshot) is no way comparable in quality to this http://www.bit-tech.net/news_images/unreal_engine_4/ue3_bezerker.jpg (also done with a PC, but as seconds per frame instead of FPS for PCs at the time)

What Im saying is they did NOT deliver on their last promises, so why should ppl believe them this time.
As George bush jr said, "theres a saying texas" :) same as the old boss

So you picked the most horrible screen imaginable (http://i3.tinypic.com/89qjic3.jpg) to compare with.

Really just stop.
maybe but GoW 3 for me is better than that tech model http://images.gamersyde.com/image_god_of_war_3-12358-1708_0007.jpg

That looks like a cutscene.
I agree. I can't believe the fawning going on in this topic. I'm of the opinion it should be locked.

If fawning was a reason for locking, KZ3 thread shoulda been locked months ago. At least this UE3 demo actually looks remarkable, even if it is an example of next gen.

Here is a good Gears 3 shot of char model: http://xbox360.ign.com/dor/objects/...preview-20101006064714181.html?page=mediaFull
 
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Does anybody have the full specs of the PC that ran this? I find it hard to believe that 'next gen' consoles will run this at 30fps with near this fidelity.
 
That UE3 monster model really only stands out due to the lighting. Texture wise and geometry wise it doesn't look better than characters in UT3/Gears of War PC version and other UE3 engine games, some years old. But the lighting that was also present in BS promo Gears of War shots is MIA AFAIK.
 
That UE3 monster model really only stands out due to the lighting.

For that shot it doesn't look like they did anything other than set up a really nice light rig...which you can do for a promo shot of a single model, but can't do for a game.
 
So you picked the most horrible screen imaginable (http://i3.tinypic.com/89qjic3.jpg) to compare with.
I didnt choose that shot, alstrong did (I take it that means youre agreeing with me, theres a huge difference in quality between the two screens, the promise + the reality)
http://forum.beyond3d.com/showpost.php?p=1531180&postcount=39
Not actual ingame screenshot.

I think Ive proved my case, they havent sofar achieved ingame what was shown in 2004. Thus any new media they show of how the new engine will look like when your playing the games has to be taken with a massive grain of salt based on their trackrecord.
Yes Ild like the unjustified 'fawning' to stop, until we see how it 'really looks like ingame' i.e. not bullshots. If they bring out a product where it actually looks like whats been shown/promised, then fawning can commence again :D
I have stated before + will state again, any screenshots that are bullshots, should be labled as such.
Why? Since some companies release actual ingame screenshots i.e. they get punished for given a truthful representation. I ask what is wrong with this? honestly what is wrong with wanting the truth?

OK Ive heard ppl here say ppl on beyond3d are smarter + can tell the difference but the reality is different. Many here (including me sometimes) cant tell the difference between ingame + bullshot
 
I fail to see why a "bullshot" is not a valid way to compare character models. After all, you're looking at just the character model, not AA quality, DOF quality, or screen resolution.
 
You fail to see why an offline render/Super Sampled screen shot should not be used to compare what hardware/engines can actually put out currently?
 
I think Ive proved my case, they havent sofar achieved ingame what was shown in 2004. Thus any new media they show of how the new engine will look like when your playing the games has to be taken with a massive grain of salt based on their trackrecord.

Have you considered the other material shown in 2004? - the actual footage of the larger creature stomping around That's clearly run on hardware, and so was the GDC 2011 demo. They've certainly surpassed this in Gears of War 2 (end of the winter vehicle level in the caves), what with the larger environments and not just a single model. http://www.youtube.com/watch?v=1m7T5ay_8DI#t=5m13s

You ought to be comparing bullshot to bullshot really, and running demo to running material.

I didnt choose that shot, alstrong did (I take it that means youre agreeing with me, theres a huge difference in quality between the two screens, the promise + the reality)
http://forum.beyond3d.com/showpost.php?p=1531180&postcount=39
Not actual ingame screenshot.

You also seemed to skip over the Unreal Tournament III screenshot...

I think Ive proved my case, they havent sofar achieved ingame what was shown in 2004.
Well, you've proven that 2005 hardware can't compete with 2004 bullshots or that a game scenario with a lit environment and other characters to render is nothing compared to a portrait shot... :s
 
You fail to see why an offline render/Super Sampled screen shot should not be used to compare what hardware/engines can actually put out currently?
The comparison was between two character models. Unless the texture resolution and poly count have been improved in the Gears 3 shots beyond what is visible in-game, I'd say it's an apt comparison.
 
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