Epic Says This Is What Next-Gen Should Look Like

Isn't there a tile based shading technique that manages to decrease its "expensiveness" both in bandwidth and shading? Maybe im confusing it with something else. Wasn't it mentioned on the recent frostbite 2 presentations and cryengine 2 as well?

Yeah, tile-based deferred. Andrew covers it here. Looks very promising and he compares it to existing deferred methods.

http://visual-computing.intel-research.net/art/publications/deferred_rendering/

IIRC, Bizarre Creations did something similar (if not the same idea) for Blur on PS3's SPUs.
http://www.slideshare.net/nonchaotic/a-bizarre-way-to-do-realtime-lighting
 
They've blend between mipmap transitions since Gears 2. Batman AA featured this as well. Funnily enough, there are times when Mass Effect 2 fails to load the appropriate mip level and it's the usual texture pop, but the instances of that occurring are pretty rare.
It got better with the latest iteration of UE3, but it's still a source of concern. Not to mention that going forward the amount of data needed to render any given frame is going up not down.

With the first UE3.0 demos, Epic made sure to show off the engine capability in terms of data streaming (whole map). So, I wonder whether they made any significant advance to their current solution.

Also, AlStrong, stop quoting and answering yourself!

Farid said:
Also, AlStrong, stop quoting and answering yourself!
Exactly, what I was thinking as well! Great post, as usual, by the way!
 
It got better with the latest iteration of UE3, but it's still a source of concern. Not to mention that going forward the amount of data needed to render any given frame is going up not down.

With the first UE3.0 demos, Epic made sure to show off the engine capability in terms of data streaming (whole map). So, I wonder whether they made any significant advance to their current solution.

Ah... hm... I do wonder if that ties in with their city-creation pipe. Batman Arkham City might be a good showcase in both respects since that's supposed to be open world.


Also, AlStrong, stop quoting and answering yourself!

:p
 
I think Id Tech 6 looks to offer more detailed, this one still has that Unreal engine looks for some reason. My preference for next gen is console build around the Id Tech 6 engine.
 
this one still has that Unreal engine looks for some reason

maybe because it's still UE :p
I personally like the "look" of this engine but there are games on UE that don't have this typical UE look.I think it depends on how developers use it and only EPIC tech demos and some of their games have this similar art.
 
In what sense? That creature was featured in Gears of War.
yes and so were some monsters in doom2 as well as doom 3, i.e. but theres a huge difference in quality between the two pictures, surely you can see that, its hugely obvious.
(EDIT - i.e. compare the visual result from the rendering not the base models)
Not just the higher res textures
better lighting/shading model
shadows from the lights
higher resolution/AA (prolly rendered at >10MP)
etc

this http://i3.tinypic.com/89qjic3.jpg (taken on a PC so no doubt higher quality than a xbox360 screenshot) is no way comparable in quality to this http://www.bit-tech.net/news_images/unreal_engine_4/ue3_bezerker.jpg (also done with a PC, but as seconds per frame instead of FPS for PCs at the time)

What Im saying is they did NOT deliver on their last promises, so why should ppl believe them this time.
As George bush jr said, "theres a saying texas" :) same as the old boss
 
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Leaked video:

http://nl.media.multiplayer.it/file...logy_TechdemoSamaritan_GameplayGDC2011.hi.mp4

Holy, that's impressive! I want to watch it in HD (and direct feed), but still, much better than i thought. It seems they have a dynamic lighting system... It really seems a new generation engine :)

Wow, it really delivers. Epic did wonderful job and its still only upgrade for UE 3 - outstanding.

BTW I can imagine Mass Effect 3 running on this upgrade, but i know its impossible with Bioware ;\ If I would be ME 3 developer i would postpone my game just to make it run on this upgrade.
 
Wow, it really delivers. Epic did wonderful job and its still only upgrade for UE 3 - outstanding.

BTW I can imagine Mass Effect 3 running on this upgrade, but i know its impossible with Bioware ;\ If I would be ME 3 developer i would postpone my game just to make it run on this upgrade.

Epic demoed UE3 with the Gears world in 2004. So "the samaritian" may come from a new ip they are building. And it's really cool. I think that games with this updated version of the engine will come in 2013. This also means that they have postponed UE4 at least a couple years away (to be showed in GDC 2013, and firstly used in 2014-2015 games?).

I mean there would be no point of giving such a major update of the engine (and expensive too), if UE4 will launch next year.
 
Wow, it really delivers. Epic did wonderful job and its still only upgrade for UE 3 - outstanding.

BTW I can imagine Mass Effect 3 running on this upgrade, but i know its impossible with Bioware ;\ If I would be ME 3 developer i would postpone my game just to make it run on this upgrade.

It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.;)
 
While that is a really impressive video and I love the concept of the plot...(nowadays tech demos are like concept cars...look amazing but when released to production nowhere near as epic...pun intended) I still don't think they got the face right. I am getting more and more sold on this DX 11 bandwagon. I am thinking that the next gen consoles will be some serious piece of kit and maybe they will close the performance gap to high end PCs by a significant amount and then we will see more parity in game releases between the 2 systems. Yes I am an optimist!
 
It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.;)

It's an engine showcase... sponsored by Nvidia :D
Actual Performance are not really important.
And BTW, before games actually using it come to the market it will be 2013, and by that time, a gpu solution of similar performance will be much more common (GTX 760 / Radeon 7770)
 
It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine. If everyone would make games playable on 3*GTX580 than maybe the few who own one would see such graphics already.;)

They've also hinted around they think it could be optimized to run on a single GTX500 card.
 
It is impressive but they used 3*GTX580 for the demo which isnt that impressive. I think its more in the gpu performance than engine.

Yeah, this looks like still basic UE3 + some new "superficial" features (filters, tessellation, etc) + deferred lighting (if AIStrong's info is good ;) ) + a lot of horsepower. Base UE3 should be able to do a lot of these visuals IMHO.
 
Now that it's leaked anyway, Epic should really give us some direct feed goodness! :)
 
Yeah, this looks like still basic UE3 + some new "superficial" features (filters, tessellation, etc) + deferred lighting (if AIStrong's info is good ;) ) + a lot of horsepower. Base UE3 should be able to do a lot of these visuals IMHO.

Obviously.
This is mostly an updated toyshop demo.ATI cinema 2.0 is still far more impressive stuff to me ,and the highend crytek stuff (sandbox for cinema), a close second .
Dark settings and glowing lights are allways easier to do.Nice job ,but nothing out of this wold.
 
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