Endorphin natural motion in real time?

chris1515

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http://www.naturalmotion.com/pages/company_careers.htm

I have seen this job in Gamasutra and it seems that some devs using natural motion for undisclosed next gen project. It is not in the natural motion site. I am sorry for my poor english, engilsh is a foreign language.

" Game Physics Programmers

NaturalMotion is looking for experienced physics programmers who have a passion for creating and controlling synthetic 3D characters within modern physics engines.

Experience required for this role:

* Strong C++, physics and maths skills.
* Worked with rigid body dynamics for at least one game title.

Additionally, it would be an advantage to have:

* Worked with articulated bodies and/or physical animation.
* Experience with third party physics engines: Havok, Ipion, Karma, Meqon, Novodex, ODE, etc.
* In-house / proprietary physics engines.
* A good degree in a relevant subject.

Successful applicants will be responsible for designing and implementing dynamically simulated characters and their real time controllers.

Fed up of making boxes stack faster? Apply to NaturalMotion and start building real characters."

And
" Behaviour Engineer(s)

NaturalMotion is looking to further expand its behaviour authoring team responsible for the creation of cutting edge AI behaviours for interactive 3D character control.

We are recruiting candidates for this position who:

* are comfortable with advanced engineering maths
* have a familiarity with 3D animation tools
* have a good eye for believable human motions.

We welcome candidates from an engineering background with innovative ideas for synthesising physical human behaviour, as well as animators and TDs with a strong technical capability.

Additionally, experience in scripting languages and C++ is very beneficial."
 
I'd heard a while ago that Konami were using it for the MGS/PS3 stuff... not sure I've seen it confirmed one way or the other though.
 
to date when Endorphin has been used in sames AFAIK it's been to produce pre-rendered animation sequencies and not in realtime. Hence the need for a developer to turn Endorphin into a realtime solver instead I guess.
 
Why closed doors? I don't understand these closed-door showings. If you've a great product, surely you want all the publicity you can get? I can only imagine it's to showcase rough looking demos that present the principles of the system without any glam that the public would like to see. Shame really though. It'll likely be a while until we see some results.
 
Shifty Geezer said:
Why closed doors? I don't understand these closed-door showings. If you've a great product, surely you want all the publicity you can get? I can only imagine it's to showcase rough looking demos that present the principles of the system without any glam that the public would like to see. Shame really though. It'll likely be a while until we see some results.
http://naturalmotion.com/files/euphoria.pdf

I dowload the product announcement.

"euphoria is currently being integrated into multiple AAA next-generation titles and is available through NaturalMotion’s co-development program. NaturalMotion will show euphoria behind closed doors at the 2006 Game Developers Conference (GDC)."

 
Why closed doors? I don't understand these closed-door showings. If you've a great product, surely you want all the publicity you can get? I can only imagine it's to showcase rough looking demos that present the principles of the system without any glam that the public would like to see. Shame really though. It'll likely be a while until we see some results.
Also depends on whether the closed-door presentations are inviting press folks or not. If it is, then that usually implies foreshadowing of a formal announcement some time later. Dreamcast behind closed doors at E3 is an example.

Novodex does a lot of these closed-door presentations at expos without inviting press, and those are the type which are usually to whet the appetites developers and/or investors to look into buying or supporting their products. Those types of demos will have a lot more detailed information and things. Either way, sign-your-life-away NDAs are standard to either type of presentation.
 
article about LucasArts using Euphoria tech for Next Gen games (Maybe Indaina Jones) :D

good description here with demos

http://xbox360.ign.com/articles/702/702389p1.html



and more vids

http://www.naturalmotion.com/pages/demos.htm


man oh man, those vids are amazing

All this talk about next gen physics and after seeing that I'm forever spoiled for animations in games. :)

I can't wait to see it implemented and wonder what and where it will be used. EA sports HAS to add this to their sports games.
 
Last edited by a moderator:
Tap In said:
article about LucasArts using Euphoria tech for Next Gen games (Maybe Indaina Jones) :D

good description here with demos

http://xbox360.ign.com/articles/702/702389p1.html



and more vids

http://www.naturalmotion.com/pages/demos.htm


man oh man, those vids are amazing

All this talk about next gen physics and after seeing that I'm forever spoiled for animations in games. :)

I can't wait to see it implemented and wonder what and where it will be used. EA sports HAS to add this to their sports games.

Actually, the article is about Indiana Jones, so, no maybe ;), hence the title:

Indiana Jones: Whipping the Industry Forward?
LucasArts and NaturalMotion working to define "next-generation.".

Maybe we will get a glimpse at E3, but according to the article its set for an '07 release.
 
NucNavST3 said:
Actually, the article is about Indiana Jones, so, no maybe ;), hence the title:

Indiana Jones: Whipping the Industry Forward?
LucasArts and NaturalMotion working to define "next-generation.".

Maybe we will get a glimpse at E3, but according to the article its set for an '07 release.

ahhh so it is. ;)

I thought I read in the article somewhere that it "may" be used in Indiana Jones. I guess I was too excited when I saw the vids. :p
 
I'll just mention that the vids in that article are the Natural Motion vids and not any in-game vids as I was expecting, so if you've checked out everything Natural Motion prior to this, there's nothing really to see at the IGN article.
 
Can't Wait

Nothing to see, but alot to read. Everybody has to like this part. :D

A hanging model hit by another wouldn't just hang there stupidly while the other ricochets off. Instead, it'll actually reach out its hand to grab the other. In the same way, the tossed model will reach out its hand to try and grab onto the hanging one's leg. As further proof of the advanced A.I. at work, the hanging model would even reach down and try to pull the other up to safety. Most of the time this resulted in both models tumbling down, though at others they would manage to help each other up to safety.

 
In essence providing the character interactivity of ICO but in a more adaptable and realistic way. Very good indeed!
 
mckmas8808 said:
Nothing to see, but alot to read. Everybody has to like this part. :D

True, but if you re-read it, its LucasArts' A.I. scripting and Natural Motions animations (physics).

In the article, they did say they were not able to show the in-game vids, so Shifty is correct in that if you have seen the videos before...you have seen the videos before, except maybe the "Glue Guy" Pepsi commercial.

This seems like something that could go into the next Fight Night if someone wanted it to, but it also seems like another reason to have thet infamous crate, as I am sure we will see in Indy. I definitely like what I read.
 
NucNavST3 said:
True, but if you re-read it, its LucasArts' A.I. scripting and Natural Motions animations (physics).

In the article, they did say they were not able to show the in-game vids, so Shifty is correct in that if you have seen the videos before...you have seen the videos before, except maybe the "Glue Guy" Pepsi commercial.

This seems like something that could go into the next Fight Night if someone wanted it to, but it also seems like another reason to have thet infamous crate, as I am sure we will see in Indy. I definitely like what I read.

I thought they meant they were not able to show the IGN viewers what they (i.e. IGN editors and staff) saw behind closed doors.
 
mckmas8808 said:
I thought they meant they were not able to show the IGN viewers what they (i.e. IGN editors and staff) saw behind closed doors.

We are saying the same thing semantically different. I should have been more clear, the videos on the NM website, have been there since we first heard about it, hence the "if you have seen them before...". The videos that IGN saw, were/are closed door.
 
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