http://www.naturalmotion.com/pages/company_careers.htm
I have seen this job in Gamasutra and it seems that some devs using natural motion for undisclosed next gen project. It is not in the natural motion site. I am sorry for my poor english, engilsh is a foreign language.
" Game Physics Programmers
NaturalMotion is looking for experienced physics programmers who have a passion for creating and controlling synthetic 3D characters within modern physics engines.
Experience required for this role:
* Strong C++, physics and maths skills.
* Worked with rigid body dynamics for at least one game title.
Additionally, it would be an advantage to have:
* Worked with articulated bodies and/or physical animation.
* Experience with third party physics engines: Havok, Ipion, Karma, Meqon, Novodex, ODE, etc.
* In-house / proprietary physics engines.
* A good degree in a relevant subject.
Successful applicants will be responsible for designing and implementing dynamically simulated characters and their real time controllers.
Fed up of making boxes stack faster? Apply to NaturalMotion and start building real characters."
And
" Behaviour Engineer(s)
NaturalMotion is looking to further expand its behaviour authoring team responsible for the creation of cutting edge AI behaviours for interactive 3D character control.
We are recruiting candidates for this position who:
* are comfortable with advanced engineering maths
* have a familiarity with 3D animation tools
* have a good eye for believable human motions.
We welcome candidates from an engineering background with innovative ideas for synthesising physical human behaviour, as well as animators and TDs with a strong technical capability.
Additionally, experience in scripting languages and C++ is very beneficial."
I have seen this job in Gamasutra and it seems that some devs using natural motion for undisclosed next gen project. It is not in the natural motion site. I am sorry for my poor english, engilsh is a foreign language.
" Game Physics Programmers
NaturalMotion is looking for experienced physics programmers who have a passion for creating and controlling synthetic 3D characters within modern physics engines.
Experience required for this role:
* Strong C++, physics and maths skills.
* Worked with rigid body dynamics for at least one game title.
Additionally, it would be an advantage to have:
* Worked with articulated bodies and/or physical animation.
* Experience with third party physics engines: Havok, Ipion, Karma, Meqon, Novodex, ODE, etc.
* In-house / proprietary physics engines.
* A good degree in a relevant subject.
Successful applicants will be responsible for designing and implementing dynamically simulated characters and their real time controllers.
Fed up of making boxes stack faster? Apply to NaturalMotion and start building real characters."
And
" Behaviour Engineer(s)
NaturalMotion is looking to further expand its behaviour authoring team responsible for the creation of cutting edge AI behaviours for interactive 3D character control.
We are recruiting candidates for this position who:
* are comfortable with advanced engineering maths
* have a familiarity with 3D animation tools
* have a good eye for believable human motions.
We welcome candidates from an engineering background with innovative ideas for synthesising physical human behaviour, as well as animators and TDs with a strong technical capability.
Additionally, experience in scripting languages and C++ is very beneficial."