Real-time String-Theory, or how I learned to love and apreciate rope-physics in games.

Toy Story 2: Buzz Lightyear to the Rescue! - PS1 / N64 - Zurg Kite Boss.


PS1 version. Timestamp: 33:30


N64 version. Timestamp: 11:25

Considerably long string for the era. Seems to have about 20-30 nodes. It colides with the bosse's saquare platform and does fall out of it when beyond its bounds. No further colisions. Clever rendering solution for the low res. Simple camera-facing billboards of paper laces for each node, and single-pixel line rendering for connections between nodes (that thin line almost disapears on N64 most of the time, but still seems to be there.
 
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