IBM is pulling out of Cell development
http://www.playstationuniversity.com/ibm-cancels-cell-processor-development-1295/
http://www.playstationuniversity.com/ibm-cancels-cell-processor-development-1295/
Cell still accounts for 97% of the FP in the second most powerful super computer. So it certainly does have applications outside of the PS3.
I think Larrabee conceptually works well with what Sony was trying to do, is potentially more accessible, and does travel down the road of unifying the CPU/GPU. It could have the potential perk of running code designed for the SPEs fairly quickly as well. One thing discussed about a new Cell design is that upping the LS would increase latency and could break compatibility anyhow. With all the CPU-side work Sony engineers are already doing for graphics Larrabee or a Larrabee like design would probably be just what the doctor ordered.
I think it wins special recognition somewhere in the anals of 2000's microarchitecture history, for sure.
Wasn't there at least 3 stems on the roadmap itself? Sony with the Cell BE, Toshiba with Spurs (or Micro Cell as it was called), and IBM with whatever they wanted to do? In the end, wasn't Cell BE not what the IBM engineers wanted, but what Sony, being the largest financial contributor to the project, forced on them?
All I can see here is that IBM have decided that the Cell BE as is is not what they need going forward, but will use some of the technology behind it to develop something new for themselves. Sony and Toshiba can go their own ways also, Toshiba already did with Spurs, and IMHO, Sony have too much invested into this chip to simply throw it away and start from scratch. It's highly scalable, and in the embedded space really has no equal. It might not suit IBM going forward, but an updated/upscaled Cell BE will do PS4 just fine.
Well IBM contribute the PPU and Toshiba the SPU.
Sony didn't invest a whole lot for Cell.
Well I would easily believe that the cell was closer to what Toshiba and Sony wanted. Cell makes sense in PS3 in HPC realm Ibm needed to married it to opterons.In an optimistic view, this could allow Sony to tailor a "Cell2" to the needs of a Console without having to think about reuse of the same chip in servers.
Just look at how much unused diespace in the 45nm version of Cell is, surely you could place a couple of other chips there that the PS3 needs anyway, and the FlexIO has nearly half its lanes unused...