Well they may have develop something else but as I stated in another post it may not have please all of three parts in this association.From a technical POV, I think Cell very successful. What orher processor has been able to offer the price/performance/power consumption in realworld task over the past few years? And what was on the table as a viable platform in 2000/2001 when Sony were looking for a next-gen performance CPU?
Well my opinion (from reading other persons opinion) is that it was not worse give up on memory coherency that early (I mean while still dealing on a reasonable number of cores). In regard to scalability and HPC realm limiting the FlexIO scalability to two Cells wasn't may be the proper move, four may have be better, etc.The real reason Cell has died was STI failed to get other parties on board. If they had cultivated a development community, the value of Cell would have reached its potential that we were talking about in the early days. However, they didn't encourage developers, which didn't cultivate the software knowhow, which made Cell too difficult so it was avoided. If they had actually got behind Cell with full software support, it'd be a different story now.
You can't just supply hardware and expect it to make it on its own. PS2 got lucky. Software and support is 2/3rds the experience.
I'm sure something like the CPU have describe even using a new ISA and with few support would have done better in the HPC realm.