I always thought this was a case of 'PS4 has AF problems' and the question was 'why?' - with people citing performance, some sort of technical issue (be it h/w or API) and dev time/skills required to implement.
As such, it's clearly down to the devs - this much is clear (we have evidence that PS4 has no issues with AF, we have devs saying it's not a hardware issue and as stated I'm fairly certain devs have said it's not a bug)...so I don't see why we can't just close the thread...at least until an actual dev makes some sort of statement/leak about why this has happened - until then it's safe to assume time/costs/overlooked IMHO
As such, it's clearly down to the devs - this much is clear (we have evidence that PS4 has no issues with AF, we have devs saying it's not a hardware issue and as stated I'm fairly certain devs have said it's not a bug)...so I don't see why we can't just close the thread...at least until an actual dev makes some sort of statement/leak about why this has happened - until then it's safe to assume time/costs/overlooked IMHO