JohnH said:
Due to the large cost of embedded memory, embedding FB memory only really works where you are able to constrain things like target resolution and bit depth i.e. its reasonably suited to a closed system like a console, but is problematic in the desktop space where these things can't be constrained...
John.
Well I imagine that they'd be able to put 32MB of eDram on chip relatively soon, which is more than enough for 1600x1200 or lower resolutions with AA. This would almost certainly be feasible and accepted when you're looking at something like the budget market where consumers don't have such lofty expectations of the product. This sort of setup would allow board producers to put only 32-64MB of on board ram for textures with a 64bit bus and see very little (if any) performance drop.
It wasn't that long ago that we all owned video cards that were physically limited to resolutions below 1600x1200, even now there are not many people with monitors capable of that resolution (especially in the target market). So any limits placed on resolution or AA by the eDram is not likely to affect anyone buying those cards.
The only real con to eDram is the cost of it versus the money saved by using smaller buses, less/cheaper ram, and the reduced PCB size from smaller buses and less ram. Once that price threshold is crossed I believe that eDram will be used in a heart beat, since it will be able to hold performance constant (possibly increasing it) while prices drop.