Halo2 uses normal mapping, the difference was huge for my eyes
As was mentioned, your screenshot was pre-release. You can tell just by looking at the visor. Anyhow, Halo did support normal mapping. Take the flashlight to any of the forerunner surfaces (actually, thinking about it, I don't think there was any other surface with the tech applied: it seems exclusive to Forerunner & snow ). It just was not to the extent of Halo 2 and which explains why certain things didn't look as sharp (not enough mem) such as the ammo clips/boxes.
WRT GoW vs. Halo 3, it's rather difficult to compare. First of all, we have differences in scale. Halo 3 is supposed to be on a much much bigger scale. Gears of War is more limited in viewing distance and in number of enemies. Second, we've only seen the Master Chief. Bungie's had an advantage off the bat because they don't have to make him look real; he's encased inside armour. There is a certain style there too if you compare Halo 2 Announcement textures to the Halo 2 release and now Halo 3. They seem to be going for more of a glazed look as though the metal were smooth and not rough like anodized aluminum might appear. I'd prefer the grittier metal ala the HW trailer or a better looking Halo 2 Announcement style of metal.
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