Blending doesn't have much to do with pixel shaders, so yes you can do floating point blending on PS 2.0 hardware (that supports FP blending).Evildeus said:Is Floating Point Blending something possible in SM 2.0?
Blending doesn't have much to do with pixel shaders, so yes you can do floating point blending on PS 2.0 hardware (that supports FP blending).Evildeus said:Is Floating Point Blending something possible in SM 2.0?
I don't think that's part of the shader spec. It'd be more likely to be found in the specs for floating point offscreen buffers.Evildeus said:Is Floating Point Blending something possible in SM 2.0?
Pawel Pilarczyk was one of the guests on this conference. ATI showed more then one sceenshot of HL2, they showed lots of benchmarks based on many popular games an advantage of R420 over NV40 was huge in the moments. He can`t post any details till early May, but from what I`ve heard in Tomb Raider AOD in High Res with FSAA R420 is almost 70% faster than NV40.
farcry running at 68 fps...I wonder what resolution/AA/AF settings were being used
Deja-freaky-deeky-vu!DaveBaumann said:OK. AFAIK there are no qualatitive differences between the SM3.0 and SM2.0 paths in Far Cry. The SM3.0 path does use vertex instancung whuch will improve NV4x's vertex shader performance in comparison to not using it.
Miksu said:Noticed this at Rage3D: http://www.pclab.pl/print9725.html
Couple quotes from the original thread:
Pawel Pilarczyk was one of the guests on this conference. ATI showed more then one sceenshot of HL2, they showed lots of benchmarks based on many popular games an advantage of R420 over NV40 was huge in the moments. He can`t post any details till early May, but from what I`ve heard in Tomb Raider AOD in High Res with FSAA R420 is almost 70% faster than NV40.
farcry running at 68 fps...I wonder what resolution/AA/AF settings were being used
Ardrid said:I'm skeptical of any information coming from sites that declare "allegiance" in their names, which is why I avoid nV News, Rage3D, and AMDZone.
Joe DeFuria said:Ardrid said:I'm skeptical of any information coming from sites that declare "allegiance" in their names, which is why I avoid nV News, Rage3D, and AMDZone.
PCLab.pl has an allegience?
991060 said:Joe, they probably compared R420 in 6x with NV40 in 8x, there's no 8xAA(MS, SS or whatever ) in R420.
991060 said:Joe, they probably compared R420 in 6x with NV40 in 8x, there's no 8xAA(MS, SS or whatever ) in R420.
AlphaWolf said:You know this for a fact, or are you just assuming that?
Thanks for the clarification (and Ostol also )MDolenc said:Blending doesn't have much to do with pixel shaders, so yes you can do floating point blending on PS 2.0 hardware (that supports FP blending).Evildeus said:Is Floating Point Blending something possible in SM 2.0?
991060 said:AlphaWolf said:You know this for a fact, or are you just assuming that?
Let's say it's a fact waiting to be confirmed.
Yes, I know anything could change before we see the silicon, but this thing is just not gonna change. For me, it's not more likely for R420 to have 8xAA than NV40 to have 6xMS.Joe DeFuria said:OK...but if it turns out to not be the case, you get 50 lashes with a wet noodle!
I doubt that, the 6800U @8* is already 30-50% slower than a 9800XT @6* (meaning 50-200% faster)991060 said:Joe, they probably compared R420 in 6x with NV40 in 8x, there's no 8xAA(MS, SS or whatever ) in R420.