It's an old build, and not really indicative of what to expect. So I wasn't particularly impressed with the visuals, but wasn't expecting to be. What really did shine for me was the animation, as the creatures motions were very natural. The silhouette veiw with the twitching ear was fabulously convincing in suggesting a real, living critter.I wasnt impressed until I saw the hyena's tail casting shadows on the smoke.
I wasnt impressed until I saw the hyena's tail casting shadows on the smoke.
It's an old build, and not really indicative of what to expect. So I wasn't particularly impressed with the visuals, but wasn't expecting to be. What really did shine for me was the animation, as the creatures motions were very natural. The silhouette veiw with the twitching ear was fabulously convincing in suggesting a real, living critter.
I wonder in what kind of world this is more impressive than the animation or the modeling/shading of the creature....
put a kitten in a motion captured suit
Worse, they glued table-tennis balls straight onto the furThe ears and eyes are extraordinarily convincing. I'd imagine they have modeled the muscle structure of the creature, either that or put a kitten in a motion captured suit
I sometimes wonder whether, with the availability of mo-cap facilities these days, maybe proper animation is a dying art. Or at least, maybe an under-appreciated and under-used one.
I've known artists who would be perfectly capable of animating a character like that, giving proper weight to all its movements and ensuring every subtle little movement is shown. And I think that having done it (properly) by hand you'd get something actually more convincing than sticking ping-pong balls on a person (or cat) and sampling a relatively small amount of the motion which is going on.
Probably it is the same case for this game. There are not to many more things more frustrating in the whole world than trying to get a live cat to cooperate with you.
I've known artists who would be perfectly capable of animating a character like that, giving proper weight to all its movements and ensuring every subtle little movement is shown. And I think that having done it (properly) by hand you'd get something actually more convincing than sticking ping-pong balls on a person (or cat) and sampling a relatively small amount of the motion which is going on.
Cooperate with you? You mean you cooperate with it until what it decides to do happens to be what you wanted it to do?
I sometimes wonder whether, with the availability of mo-cap facilities these days, maybe proper animation is a dying art. Or at least, maybe an under-appreciated and under-used one.
I've known artists who would be perfectly capable of animating a character like that, giving proper weight to all its movements and ensuring every subtle little movement is shown. And I think that having done it (properly) by hand you'd get something actually more convincing than sticking ping-pong balls on a person (or cat) and sampling a relatively small amount of the motion which is going on.