EA talks about underpowered Revolution

you will be able to use the WII with just a normal gamepad also..sometimes people forget that.
it is not mandatory to use the freakin nunchaku for every game they plan to develop for it.
its like the DS , you have 2 screens but lots of games really dont use the second screen for anything usefull. (keeping highscore data and other stuff dedicated at 50% of the viewable area is not very usefull)
 
The default controller's not a normal gamepad, though, and so games won't be designed to work with a normal gamepad in mind (or they will, as bad ports from other consoles).
 
Well, EA thinks enough of N-Wii to give it its own studio...that's something, I guess. Well, it could be interpreted negatively, too. You could see this as EA only willing to allocate a fraction of its massive resources to the Nintendo. As long as we get a halfway decent racing game this time around...oh wait, this is EA, nevermind.
 
hey69 said:
you will be able to use the WII with just a normal gamepad also..sometimes people forget that.
it is not mandatory to use the freakin nunchaku for every game they plan to develop for it.
its like the DS , you have 2 screens but lots of games really dont use the second screen for anything usefull. (keeping highscore data and other stuff dedicated at 50% of the viewable area is not very usefull)

Wii doesn't have a second screen. It has a FHC which is similar to the stylus for DS which lots of games use.
 
superguy said:
One of the reasons Battle for Middle Earth II works so well on the [Xbox] 360 is the controller,

Controller vs Mouse for an RTS? :rolleyes:

There is simply no comparison, its actually physically impossible to play an RTS like I do with a control pad (im talking the speed of actions). A mouse is already about 10x too slow (compared to how you think), we're talking at least 10x slower than that with a control pad.

but the other reason is the HD - you can see everything, frankly, as well or better as you can when you're [as close as you would be to a PC]."

Better? Because you can see a lot more on a 50" TV from 12 feet at 1280x720 than you can on a 24" monitor from 3 feet at 1920x1200 :rolleyes:

Seriously, RTS's obviously belong on PC's before consoles, any source that argues against that is instantly unreliable in my eyes.
 
Apparently, some folks at EA think it's quite nice:

IGN Wii: Obviously, Wii is not going to have the graphic horsepower of competing next generation consoles. Some developers have called it a "GameCube 1.5" Would you agree with that estimate and how are you maximizing on the graphic capabilities of the machine?

John Schappert: I don't think I would agree with the GameCube 1.5 estimate. I would say that I think the Wii should be evaluated by itself. I think it's a unique device and I think what makes it unique is the controller. As for graphics, we'll be showing Madden in 480p and 16x9 widescreen mode running at 60 frames per second. I think it looks great. I think it looks really good. It's also kind of hard for me to judge any of these machines before they're final. We get updates to all kinds of hardware quite often as the stuff is being revved and it's always getting better. I can tell you that we had a couple of guys from Tiburon come by and they hadn't gotten hands-on with the controller, aside from some demos. They thought Madden for Wii looked stunning and played great. So my answer is that it's a unique system and we're going to maximize our power for it. I think the games are going to look really good.

Yeah, yeah, we all know the Wii is no Xbox 360, but EA doesn't seem to be complaining too much. I'm sure this has been posted elsewhere, but this part of the interview was important IMO.

http://revolution.ign.com/articles/703/703727p3.html
 
That isnt a coment hard too say, after all we havea spaceships battle engine that looks like this on the GC.

strikingrebels_053003_gcn_08.jpg

rs2rebelstrike_051403_gcn_06.jpg

rs2rebelstrike_051403_gcn_01.jpg
 
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