"Nerve-Damage"
Regular
Didn't see this posted here.
GS: What are these developers, who are all presumably familiar with Unreal Engine 3, most impressed by when they see your engine?
SN: I'm not that aware of what our competitors are doing and what they're promising with their road map, but when people walk into our booth, they see that we have four platforms running at 60Hz with the exact same assets. We probably have artists in the company that aren't aware we have our new technology running on the PS3 because you need to do absolutely zero changes, no packaging, no extra baking, no extra steps, to get to the PS3. It really is a seamless, multiplatform, no-hassle solution. That's what people are telling us is extremely attractive. There's also the power of the rendering. No one has this rendering solution that we have with the unlimited texture. People are shocked by that. They weren't expecting it. It's a totally different path than where everyone else is going with their technology right now. It's Carmack again coming up with something that no one else in the market is thinking about. People are surprised by that. I mean, you expect John [Carmack] to come up with massive technological leaps in rendering, but at the same time people are really shocked to see it running on all the platforms.
GS: As we understand it, MegaTexturing on the PC streams data off the hard disk and on the 360, it streams off the DVD. On the PS3, will it stream off the hard disk because now all the systems have hard disks, or will it stream off the Blu-ray disc?
SN: I'm probably getting over my pay grade by speaking directly, but I understand that it's going to be either streaming off the Blu-ray disc or a combination because you are now guaranteed a hard drive with the PS3.