Dynamic framebuffer resolution at a driver level

Alucardx23

Regular
Hello guys,

Can someone here explain why this is not something that is being done at a driver level by AMD/Nvidia? After reading the Digital Foundry article on Halo 5 dynamic resolution, it really would seem like a great idea for PC gaming. I'm personally a lot more sensible to an unstable framerate compared to a dynamic resolution. If a game cannot maintain 60fps, I prefer to lock it down at 30fps, even when the average is 50/55fps. So in my case momentarily lowering the resolution (1080P) by 10/15% to reach that stable 60fps would be imperceptible in most cases.

Related articles:

What works and what doesn't in Halo 5: Guardians
http://www.eurogamer.net/articles/d...works-and-what-doesnt-in-halo-5-tech-analysis

Face-Off: Rage
http://www.eurogamer.net/articles/digitalfoundry-rage-face-off

Face-Off: Wolfenstein: The New Order
http://www.eurogamer.net/articles/digitalfoundry-2014-wolfenstein-the-new-order-face-off

WipEout HD's 1080p Sleight of Hand
http://www.eurogamer.net/articles/wipeout-hds-1080p-sleight-of-hand

Dynamic Resolution Rendering on OpenGL* ES 2.0
https://software.intel.com/en-us/articles/dynamic-resolution-rendering-on-opengl-es-2
 
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