On a related note,
After browsing some old 3DLWildcat review I was thinking about the difference between "consumer" and "pro" drivers. AFAICS there seems to be a fact or consensus that "pro" drivers generally have significantly lower cpu usage, can anyone comment on that?
Specifically I was thinking about these questions:
-The above statement is IIRC relevant for "pro" apps. true or not, or generally relevant?
-If true, why? Apart from "pro" apps generally pushing more vertex data and less texel data, I was thinking whether they generally use more efficient api calls (compared to games) for pushing geometry (since geometry performance is important), or if they use less efficient calls (since it seems plausible those apps dont use the latest and hottest gl extensions)?
-Is high cpu usage a generally bad thing, or can it have some positive aspects, such as higher throughput for some apps/cases, ie games/specific games?