And there seems to be a bug (or is it intentional?) that the entire map is now unlocked, so I don't know where I haven't been yet in my previous playthrough...
Hope it’s a bug cause that would be ridiculous.
And there seems to be a bug (or is it intentional?) that the entire map is now unlocked, so I don't know where I haven't been yet in my previous playthrough...
Now that the initial honeymoon period is waning after all the glowing reviews and hype, it seems more fully rounded impressions are coming out, and I'm seeing a very regular criticism that was my biggest issue with the first game - lack of enemy variety(at least in the base game). A game can have amazing combat mechanics, but if I'm fighting the same enemies over and over, it's still gonna get dull.
Seems dragon's dogma 2 got similar issue with dragons dogma 1, where the game is not really completed.... And on top of that, the English translation team seems to be not knowing dragon's dogma 1 and resulting in confusing translation
Have finally finished this. And I mean finished, not just got to the credits after beating the dragon. Absolutely loved it, but as with all these RPGs I am left wanting more, more areas to explore, more caverns, more dungeons. That's one thing that Skyrim nailed that is missing from contemporary games, the extra curicular exploration, Witcher 3 nailed the living world, Skyrim nailed the exploration, but DD2 has them both,just not as much or enough. But still a five star game.
Using the number of names in credits is not necessarily a good way to count actual developer heads. Lots of people get included in credits that are quite tangential to the actual making of the game. There's indie games done by like 10 people yet will have like 100 people in the credits.No wonder the game felt incomplete / economic. Someone compared the staff count and it's around a quarter of normal Capcom games
The first game was much worse about this. In the beginning, the game felt exciting and like it's gonna be big and full of new areas and locations but then you start butting up against the limits of the map(s) and realize by about halfway through that it's a fairly limited open world and there's really not much else to see or experience beyond story missions(and then the Dark Arisen DLC which is basically like a whole separate game mode, essentially).Yes, in my first playthrough the map feels very large, but in new game + because of a bug (?) the whole map is uncovered and now it feels smaller now.
Using the number of names in credits is not necessarily a good way to count actual developer heads. Lots of people get included in credits that are quite tangential to the actual making of the game. There's indie games done by like 10 people yet will have like 100 people in the credits.
That said, I think it was always obvious that Dragon's Dogma was not getting Capcom's A teams.
The first game was much worse about this. In the beginning, the game felt exciting and like it's gonna be big and full of new areas and locations but then you start butting up against the limits of the map(s) and realize by about halfway through that it's a fairly limited open world and there's really not much else to see or experience beyond story missions(and then the Dark Arisen DLC which is basically like a whole separate game mode, essentially).
That said, most open world games will feel like this to some degree.
That is certainly true, I recently had to watch the credits of a game (wouldnt let me skip) and I remember thinking "My god are they going to tell me who cleaned the windows of the office next"Lots of people get included in credits that are quite tangential to the actual making of the game.
Does it will ever be explained how the heck the king switcheroo happened?
As my character is totally different than the false king.