There's an update out today.
The sequel of the fantasy adventure action RPG debuts!
www.dragonsdogma.com
I think the most interesting part for me is the improvement on DLSS (there're some issues with for example moving grass when using DLSS).
Now I have finished the game, I'll share some of my thoughts here:
First, with all things considered, this is a great game. Its performance is bad, but it's actually pretty playable even with my old computer (though I'll admit it's not that old, only about three years). However, I haven't encountered any game breaking issues or progress blocking bugs. I had only one crash during the game and another crash after I quit the game, so for a game this size I think it's pretty good.
Gameplay wise, I like its combat, although I only played a few vocations and maxed only two of them. The combat is good that I don't care I have to kill more enemies, unlike in some games where facing a mob could be like a chore. Its combat is not like many other action RPGs so it could take some time to get used to. Thief is first vocation I played and it's probably the closest to many traditional action RPG games, with quick moves and dodges and whatnot. I also maxed mage and it can be slow but it actually is more strategic and you'll have to think beforehand instead of just spamming casting spells, because you can't move for a small time window when casting and that's when the enemy could attack you, so watching what the enemy is doing is quite important. Also there's almost no "telegraph" style indicator in game, though some spell effects are delayed (e.g. the enemy may drop a few lighting balls and they'll detonate after a few seconds, but they are not the popular "telegraph" indicators in many games). On the other hand, the comabt is not overly punishing. Even if you are knockdown to zero HP there's a small time window where you can eat something to avoid dying, and there are plenty of these health items in game. I also tried the trickster vocation for a bit but I didn't feel "clicked" with it.
About the quests, most of the quests are fine, although some of the hints in game can be a bit too subtle. I have to look up the internet on maybe two quests for help, so maybe it's fine. Overall I like the direction of how the quests are done, because I think one of the problems of today's games is that there are too many indicators and people are conditioned to just go to a yellow marker to get rewards without looking at what's actually happening, then complain that the game is full of "fetch this" or "kill that" quests. In this regard, Dragon's Dogma 2 actually does not have many side quests (not as many as some open world games), but these quests are also more interesting.
There are a few timed quests where you need to do them quickly or the outcome may change, but these quests are clearly marked with an hourglass so no need to worry about accidentally missed a timed quest because you are busy doing other things.
Also I think there probably should be a bit more "bread crumb" quests. Maybe it's just me, but during my playthrough in the first city, I only got one side quest pointing me to the second city. Therefore I completely missed another settlement. This could be intentional to encourage exploring, or maybe I just overlooked something.
Anyway I think I'll do a "new game+" and explore the game more. I think I probably only uncovered about 50% of the map or even less.