Another thread to distract from all the next-gen speculation. 8)
11 hours in, there is already some coverage from the usual sites, so I won't repeat too many identical things.
Presentation
When I say 'anime world comes to life', I'm not coining a figurative expression. That is meant literally. Though there are screens and movies, this must be experienced to feel the impact. Adding a 1st-person view mode magnifies the feeling. I don't know how much techy mumbo-jumbo stuff is in here, but even without that this is still one of the most good-looking games this generation. Music is of the catchy, friendly variety. No epic or depressing tunes here. Sound effects are old-school beeps, bops and bings, probably the most under-done aspect of the game. More on this later.
Combat
DQ8 adds a new tension system, but otherwise remains nearly the same as previous games. While there is nothing wrong with the combat system, it has become less interesting and less strategicaly demanding compared to several RPGs of late. What I consider very wasteful are the sound effects for the monsters encountered. With such compelling designs, it is a real pity that monster sound effects are just the usual, nostalgic beeps and bongs. This is harmful to the combat experience. The importance of sound engineering in a game is painfully obvious in DQ8.
Nostalgia
Break barrels to find goodies within. Enter people's houses and search their drawers and belongings for goodies - they don't mind. That's old school for you.
I already mentioned the problem with sound effects. Another problem are the menus, which have an un-inspiring black-background, white texts only and non-existant window decorations. This was definitely done for nostalgia's sake, since there is a monster/item encyclopedia that is wonderfully designed and pleasant to look at.
Story
DQ stories have always been simple and child-friendly, and has a charm of its own. Let me tell you the plot. I don't consider this spoiler material, since anyone playing will already know it within 3 minutes after the game starts. I'll still mark it in the rows of asterisks though.
******************************************************************************************
An evil sorcerer has captured a sealed magical staff. He cursed the castle where the staff was sealed, and transformed the king of the castle into an ugly green creature(you've seen him), and the princess into a horse. Our hero, a soldier of the castle was unscathed. Together with the cursed king, princess(now the horse that pulls the carriage) and a companion who was an ex-bandit, our hero sets off in search of a cure and the evil sorcerer.
*******************************************************************************************
Told you DQ stories are charming. 8) That is the main plot. Of course, the entire adventure contains many, many stories and events that accompany the main stoyline, and all, including NPCs and party members, are quite charming.
Gameplay
The most outstanding part of DQ8 must be the element of exploration. The whole gameworld is almost totally continuous. Every NPC is unique and has his/her own lines. Each town and dungeon is different. Many people to talk to, many places to see and explore. DQ8 definitely has the mantra 'joy of exploration' in its game design.
So far...
Despite the criticisms it is an enjoyable experience. Few games offer such a vast, wonderful world to explore - without being generic! The presentation is very nice, and I find switching to 1st-person regularly to view the colurful surroundings a pleasent experience. This is definitely a game to go slow with, enjoy the tour and scenery.
11 hours in, there is already some coverage from the usual sites, so I won't repeat too many identical things.
Presentation
When I say 'anime world comes to life', I'm not coining a figurative expression. That is meant literally. Though there are screens and movies, this must be experienced to feel the impact. Adding a 1st-person view mode magnifies the feeling. I don't know how much techy mumbo-jumbo stuff is in here, but even without that this is still one of the most good-looking games this generation. Music is of the catchy, friendly variety. No epic or depressing tunes here. Sound effects are old-school beeps, bops and bings, probably the most under-done aspect of the game. More on this later.
Combat
DQ8 adds a new tension system, but otherwise remains nearly the same as previous games. While there is nothing wrong with the combat system, it has become less interesting and less strategicaly demanding compared to several RPGs of late. What I consider very wasteful are the sound effects for the monsters encountered. With such compelling designs, it is a real pity that monster sound effects are just the usual, nostalgic beeps and bongs. This is harmful to the combat experience. The importance of sound engineering in a game is painfully obvious in DQ8.
Nostalgia
Break barrels to find goodies within. Enter people's houses and search their drawers and belongings for goodies - they don't mind. That's old school for you.
I already mentioned the problem with sound effects. Another problem are the menus, which have an un-inspiring black-background, white texts only and non-existant window decorations. This was definitely done for nostalgia's sake, since there is a monster/item encyclopedia that is wonderfully designed and pleasant to look at.
Story
DQ stories have always been simple and child-friendly, and has a charm of its own. Let me tell you the plot. I don't consider this spoiler material, since anyone playing will already know it within 3 minutes after the game starts. I'll still mark it in the rows of asterisks though.
******************************************************************************************
An evil sorcerer has captured a sealed magical staff. He cursed the castle where the staff was sealed, and transformed the king of the castle into an ugly green creature(you've seen him), and the princess into a horse. Our hero, a soldier of the castle was unscathed. Together with the cursed king, princess(now the horse that pulls the carriage) and a companion who was an ex-bandit, our hero sets off in search of a cure and the evil sorcerer.
*******************************************************************************************
Told you DQ stories are charming. 8) That is the main plot. Of course, the entire adventure contains many, many stories and events that accompany the main stoyline, and all, including NPCs and party members, are quite charming.
Gameplay
The most outstanding part of DQ8 must be the element of exploration. The whole gameworld is almost totally continuous. Every NPC is unique and has his/her own lines. Each town and dungeon is different. Many people to talk to, many places to see and explore. DQ8 definitely has the mantra 'joy of exploration' in its game design.
So far...
Despite the criticisms it is an enjoyable experience. Few games offer such a vast, wonderful world to explore - without being generic! The presentation is very nice, and I find switching to 1st-person regularly to view the colurful surroundings a pleasent experience. This is definitely a game to go slow with, enjoy the tour and scenery.