In my experience, this is the case with the vast majority of games that support texture compression, so I think this is very representative of most games.Scali said:In the case of Doom3 the only uncompressed option is with the same detail as the best compressed option, so you can't make the comparison between quality given the same footprint. Uncompressed textures always take more memory here, and therefore always decrease performance. So Doom3 may not be representative for other games.