Doom3 graphics vs. Battle of Proxycon (GT2)

Discussion in 'Architecture and Products' started by JF_Aidan_Pryde, Feb 18, 2003.

  1. Neutrality

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    New design.

    -Neutrality-
     
  2. Nick[FM]

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    Here's a quote from our 3DMark03 WP:
    There!
     
  3. Katsa

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    Looking at Doom3, and looking at 3DMark, I think the 3DMark characters have higher polygon count, making the situation a bit more complicated so that a direct comparison of methods may not be fully thruthful.

    If Doom3 has low poly (relatively speaking, of course) :) characters, silhouette finding with CPU may make more sense. You do need to transfer the vertices over the AGP bus also, so there is a poly count after this method is not efficient. Further, the extrusion could be considered to be a more straightforward method.

    Don't all current NVidia shadow volume demos use extruding vertices to create the shadow volume, and none use the Doom3 technique? :oops:
     
  4. Jare

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    Just a question... What about memory consumption? FM says that GT2 consumes way more than 64Mb of video mem (don't know about AGP memory), while I don't think Doom3 goes that high. Are the speed differences so acute on 128Mb vram cards?
     
  5. Saem

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    Yeah, DoAXXX.
     
  6. Reverend

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    My first real post about 3DMark03!

    DOF and "bloom" via PS_1_1 in 3DMark = messy blur = not good

    I have had a few runs of 3DMark03 and never once was I impressed by such post-processing effects, try as hard as I might. It's more of blurry CGI-like cutscenes more than anything else.

    I am, most of all, disappointed in 3DMark03's choice/implementation of showing off PS_2_0.

    BUT every one of the Game Tests still "look good". Personally, I was most impressed with Troll's Lair.

    As an aside, I'm conducting an interview with Markus Maki (some of you may know who he is). While I definitely stayed away from talking about 3DMark/Futuremark (he's not as involved with 3DMark as before), there are questions there regarding the relationship between/amongst benchmarks, games and video cards that, hopefully, will prompt some interesting answers from Markus.
     
  7. K.I.L.E.R

    K.I.L.E.R Retarded moron
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    Don't you mean dead? ;)
     
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