Yeah, PK was just a hodge-podge, and I personally would much rather have preferred a more connected series of levels to the storyline, but some of the levels were REALLY cool. Boss battles were gimmicky as hell though and I pretty much hated all of them.
I find that Doom 1&2 / Serious Sam / Painkiller / Duke / etc are a lot of fun for a few hours but I get bored of the formula. I've never actually beaten the games. I did manage to beat Hard Reset, probably because it's short and I liked the setting.
I personally never understood the apeal of these type of games. To me they feel like endless circle-strafing shoot reload repeatedly untill the level is over. Even the original Doom I find rather dull. I was amazed the first time I played it, granted, but every time I pick it up nowadays I find it boring. But I hear many people saying they still love it, I just don´t know what they find fun in that game.
I was never really terribly fond of Doom's texture work; it was stylish in its own way but a lot of it was muddy and brown (partly due to the ultra-low resolution of the era of course, since the whole game fit into 4MB RAM; Doom II needed 8 to run smoothly), but the monsters were truly great IMO. I think they were scanned physical models.The artwork was insanely great too.
Cacodemons could also be stunlocked pretty easy with the chainsaw (or chaingun for that matter).gutting the pain elemental with the chainsaw or berserk etc.
Quake was too brown. Also, not enough monster variety, and all the graphics was extremely crude. Modern games use more polys just for the hero model than what was in an entire Quake level... Never really got into Quake, it had a cool backstory that was a bit chthuhlu-inspired, but there was zero story built into the levels themselves so the backstory was basically just fluff and a BS excuse to kill lots of monsters.Hell, we had Quake 1 as a 3D FPS that was almost there but lacked a bit variety and challenge.
I was never really terribly fond of Doom's texture work; it was stylish in its own way but a lot of it was muddy and brown (partly due to the ultra-low resolution of the era of course, since the whole game fit into 4MB RAM; Doom II needed 8 to run smoothly), but the monsters were truly great IMO.
midi with high quality sound fonts to this day still can sound f***ing awesome. Just such a shame windows 7 makes them such a pain to use.
and then get Carmack to invent new ways of rendering chains with hooks.ps: get Clive Barker to write the story
thankfully I have hardware midi
and then get Carmack to invent new ways of rendering chains with hooks.