Somebody should tell them that people hated Doom 3 not because of the graphics, but because of crappy gameplay.
Hmm, maybe it's more suitable for consoles than PC then.I loved Doom3's slow gameplay!
The announcement is only that Doom 4 is beginning production. That it will use id Tech 5 and/or be 60 Hz is speculation on Shacknews' part.
I loved Doom3's slow gameplay!
I played at night in a dark room with a big screen and headphones. awesome!
Hmm, maybe it's more suitable for consoles than PC then.
The 60Hz bit is a direct quote from one of the id guys.
I wonder if 60 fps Doom 4 means less dynamic lighting than Doom 3. :|
Anyway, third one was pretty boring in terms of gameplay, big disappointment for the guys who made the genre.
I got through about the first level of Doom and was bored to tears. I can't bring myself to pick it back up. I suppose it's "old-school," but more in the sense of one of the many, many crushingly mediocre rip-offs of Quake (which IMO had very dull SP to begin with) than the original Doom. Unless they bring back engaging level design and fast-paced action, you can count me out for Doom 4.
id folks made a good choice when they decided to go the horror route with Doom 3, it fits the environment and the mood of the franchise quite fine. What they completely missed was that they only relied on shock and surprise to scare you. Well, we can mention the audio logs email things à la System Shock, but these were hardly worth reading and hardly related to the horror side of the story.
Doom3 was scary ! I used to play it at night with all lights out. I can tell you one thing, I was afraid to turn the next corner.The knees would go tight when killing a monster.....it was the only game which could do that to me. I used to think every night,"Should I play it?"" It would be tense"but I was compelled to play. not many games can do that.
Had no problem wit that game, except the monster baby cries. Now FEAR on the other hand, that one slapped me twice.