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Ah, right, yeah then it's pretty cut and dried. Wonder what the guy's reasoning was for releasing this stuff under his own name...?
STALKER? I think it comes down to how much devs try to focus the experience / make it a corridor.I just hope you can go in buildings, which you never can b/c of poly counts.
I actually thought they looked pretty awesome (especially the one 2 posts previous). I just hope you can go in buildings, which you never can b/c of poly counts. But I still hold out hope. There is something very nice about seamless transitions between inside and outside. It is funny, but my wish list for games is not prettier graphics necessarily anymore.
I like dynamic shadows (which rage did not fulfill)
I like seamless transitions between most areas
I like non-repeating textures
I don't mind tradeoffs to get those things either for the most part.
STALKER? I think it comes down to how much devs try to focus the experience / make it a corridor.
Doom2 had "buildings" you could go inside of.![]()
If I have time I need to play that some more. I began but I found part of it tedious and quit before I progressed very far.
@ sb i will have to look that up.