I actually thought they looked pretty awesome (especially the one 2 posts previous). I just hope you can go in buildings, which you never can b/c of poly counts. But I still hold out hope. There is something very nice about seamless transitions between inside and outside. It is funny, but my wish list for games is not prettier graphics necessarily anymore.
I like dynamic shadows (which rage did not fulfill)
I like seamless transitions between most areas
I like non-repeating textures
I don't mind tradeoffs to get those things either for the most part.
There are games with seemless transistions. Vanguard for example had most buildings accessible. But in the large cities (New Targonar for example, but there was only 2-3 large cities with some buildings inaccessible) you'd still run across some where developement time didn't allow them to open it up and furnish them before release. In all other towns, hamlets, keeps, and small cities however, pretty much all buildings were accessible.
And in places with player housing, not only were there hundreds of buildings all of which were accessible and required no zoning...they were also uniquely furnished (player furnished with millions of potential combinations of furniture and items) and came in a variety of styles from European, Asian, Middle Eastern...hovels, one story, two story and castle buildings...studio one room style all the way up to multiple rooms. In the case of Castles you had multiple rooms, multiple couryards, multiple balconies, etc...
There were places where you'd have about a 1-2 second transition between world tiles (world tiles were something like 5 miles by 5 miles in size or larger, probably larger...alot larger). And the only time you'd see anything resembling a loading screen was when taking a teleporter from one part of the world into an entirely different part of the world.
Of course the drawback was that it required a lot out of the engine. A lot of developement time. A large budget. And eventually after a very long developement period, they ran out of time and money and had to ship before the game was fully finished and polished. It still stands as perhaps one of the greatest achievements ever on the PC however.
Of course, that spoiled me. Now whenever I enter any game whether single player or MMO, they all feel absolutely tiny. All of Skyrim could probably fit in a 2x2 or 3x3 area of VG, for example. Of course, the flip side of that is content is way more condensed so it's easier to go from action to action in those much smaller games. But it does break the immersion significantly when things are so small and content is crammed into such tiny spaces.
Regards,
SB