Still keeping up the tradition, I see. Last you discussed it, you worked at a school, you said...?
Curious as to why. I'm boycotting them too, for being such a douchebag company abandoning buggy games after making millions off of them, but I'm gonna have to abandon my convictions pretty soon. I feel like I want to buy Wolfenstein, and I definitely want to buy Fallout 4 and DOOM. Damn. Why can't these bastards make it easier to ignore their games?
Original games were (at least higher difficulty levels) fast paced arcade puzzle shooters, where resource management was vital and you moved really fast.
Seems pretty fast paced to me. It's maybe not original DOOM fast where you ran at roughly the speed of a galloping horse, but it's still plenty fast I'd say. Enemies also seem plenty dangerous, especially the ranged ones shooting very fast projectiles (or even charging you from a distance.)
It's easy to sit back and pick apart a game like this after a demo going, "oh, but this and that doesn't seem exactly like it was!" No, maybe they aren't but if you want a game exactly like original DOOM, maybe you should just go back and play that instead. Times change, okay?
There's plenty nods back to oldskool DOOM game design, with some new stuff to shake things up and make them more interesting (the double jumping ability, grabbing ledges and pulling yourself up, melee attacks and such.)
movements speed was said to be fast, but it felt really slow in demo.
You haven't even played the game, so "really slow" seems harsh. You might say DOOM 3 was "really slow" in comparison to the original, but this game sure isn't
really slow. SlowER, perhaps. Anyway, if you want superfast run speed, I'm sure you could mod it in if you really want to. The game seems to be quite flexible and open.