DonnyBrook MMOFPS technique
view video for clear info on how the techniques work that Microsoft Research is testing and making available for future online games that will allow 100's or 1000's of participants in an online match in "real" time.
Unlike a Wow type MMO where you have a small group of the thousands actually playable with you, this allows predictive AI bots to simulate all the excess players (not in your immediate vicinity) to be calculated and rendered on your screen with reasonable precision. they do this by using infrequent data updates of their actions and locations therefore preserving precious bandwidth yet allowing those participants to become actually updated in real time as they become a focus or are closer.
interesting stuff IMO.
mods: Tech forum or here?
view video for clear info on how the techniques work that Microsoft Research is testing and making available for future online games that will allow 100's or 1000's of participants in an online match in "real" time.
Unlike a Wow type MMO where you have a small group of the thousands actually playable with you, this allows predictive AI bots to simulate all the excess players (not in your immediate vicinity) to be calculated and rendered on your screen with reasonable precision. they do this by using infrequent data updates of their actions and locations therefore preserving precious bandwidth yet allowing those participants to become actually updated in real time as they become a focus or are closer.
interesting stuff IMO.
mods: Tech forum or here?