For the desktop ATI gpus we can definately see performance improvements over time with different driver revisions etc. I was curious to see whether or not these improvements carried over to the Xbox360 due to the different but similar unified shader architecture.
So if a game was being coded now would the developers have any additional available GPU performance now than 3 years ago due to general ATI development?
So if a game was being coded now would the developers have any additional available GPU performance now than 3 years ago due to general ATI development?