sireric said:The 9700 supports writing a full 128b pixel to a non-displayable buffer (it's 32b float per component). It supports up to 10:10:10:2 for displayable buffers.
OK, thanks. My next question is - is that full time? Regarless of the selected display output the front buffer (or non-displayable buffer) will remain at 128bit float precision to maintain accuracy during multipass situations?
i.e. if we were playing an old game, such as Quake3 (which forces mulitpass after two textures regardless of what the hardware supports internally), in 32bit or 16bit display resolutions the mulitpass ops will still be performed at 128bit accuracy?