Gosh, it's nice to know that nVidia worries so much about making it easier on developers now...Ostsol said:Whether the SM2.0 speed can be made faster is irrelevant when you consider developers' preferences. It will always be preferable to write SM3.0 code than worrying about how to split SM2.0 code into multiple passes in order to make up for the lack of dynamic branching and other features that SM3.0 introduces. SM3.0 will also allow ATI's implementation of instancing to fit "properly" within the spec, though that's certainly a minor issue.
So will it be easier than dealing with _pp?