The screens look very little different from previous xbox DOA pr screens. I'm sure if the average gamer was shown them side by side he couldn't tell which one was for xbox and which for xbox360.
Hell, even the things on that market stand are just blurrish textures! Next gen they should at least be bumpmapped
Of course if the game actually looks on your HD-Era monitor 95% like the shots, I'll be happier.
The model detail is about what I expect from first gen next gen xbox360 (fighter) titles, and the texture resolution.
It's just the art seems to be the limiter what they can do with the DOA game, the characters still look dolly but as that is probably their intention, fine.
Also the lighting looks very this gen.
They'll have hard time marketing the xbox360 as a true next gen console, but they only have themselves to blame. They shouldn't have promoed the xbox games with super AA highres pr shots that looked more like shots we'll get from this gen games.
Those shots look just too "clear" and "sharp", as if they were told to make them look as much HD-Era as possible and they just made them stand out too much by blurring the background so that the characters look very clear and sharp, fooling the eye that they look "dynamic" and "W
W HD!!! "