The PS3 WILL achieved Killzone CG level graphics sometime in the future. I bet my life on it:smile:
Assets already look somewhat better in Gears, it's the rendering technology that has some feature and performance problems: AA, texture filtering, volumetric smoke and fire effects, raytraced global illumination, and overall scene complexity. Don't expect such viewing distances with the amount of detail, nor that many (dozens) detailed characters running around at the same time...
How would you like to die?
I don't know.. But i do know that i don't have to choose .
I'm 100% confident that the PS3 WILL achieved killzone CG quality visual. No..., the PS3 WILL achieve Killzone CG quality visual . Just wait and see
Nevermind.
Animation is part of the graphics.
I believe Killzone 2 will have ingame models and textures that are approximate to the CG movie.
But the animation and AI will not be at the level of the movie.
Now in online multiplayer a scene similar to what we saw in the CG is possible because real players will be making those moves and the AI won't be important.
I remember at the time of E32005 and the infamous Killzone2 CG a lot of people said the Gears of War trailer looked just as good.
Now that Gears of War has been released and appears to be pretty close to the E32005 trailer, I find it surprising that people think the Killzone CG is still out of reach.
Even in the original discussion here on B3D about the KZ CG a lot of people believed that it would be possible to achieve similar results this gen, even on the 360.
As an Xbox360 and PS3 owner games like Motorstorm and Gears of War look fantastic. I sure they are only the tip of the iceberg of what is possible this gen.
Now in online multiplayer a scene similar to what we saw in the CG is possible because real players will be making those moves and the AI won't be important.
Aka on xbox720/PS4?
Or perhaps better if you think so?
And why/why not?
That's all.
the trailer uses raytracing.
Care to tell me how you came to that conclusion ?
the trailer uses raytracing.
so the question is not simply about assets, animation etc
for the actual gen the answer is NO, the ps3 will never run a raytracing game at 30 fps with those assets
and you have to add IA, physics, game code etc
in general thinking forget about raytracing quality in games on actual gen consoles/pc, this is only dreaming
for future, I bet on new consoles capable to accelerate raytracing, the x720 for example I think will have a central PU (no more cpu+gpu) suited to generate this kind of graphic
will see in 2010
I am wondering if that level of animation is almost an unpassable barrier for real time games..
I am wondering if that level of animation is almost an unpassable barrier for real time games..