There isn't anything particularlly impossible about it minus the bullshot AA.
The question appears to be about just the graphics.
The animation is totally do-able this gen.
are current gen consoles (360 + PS3 + Vista) capable of producing as much polygon as one in Killzone CG???
Heavenly Sword pushes about 2.5-3 million polys per frame on the PS3. You can expect a bit more, maybe up to 5 million - but this also includes multiple rendering passes (probably) and lots of various particle effects.
To clarify things, I've mentioned 5 million per frame as a possible maximum that PS3 games would reach in the next 5 years... at 30 fps. RSX has some problems with vertices, in case you haven't noticed the topic yet.
2.5 x 30fps = 75 million/second
3 x 30fps = 90 million
2.5 x 60 = 150 million
3 x 60 180 million
plus particle effects lets say at a minimum HS is pushing 90 million polys at 720 P resolution with a max of roughly 200 million That is an incredible technical achievement...
No reason in particular... i was figuring he was using an average as opposed to a limit ...even without the addition you could still see between 150 and 180 million PPS. Please explain it to me if I mis-understand.Why did you decide that Marco has excluded particle effects from the counts he reported?
He wasn't. It was a simple calculation that doesn't care what form the triangles are drawn as. Number of tri's per frame * framerate = trangles per second. Which is 75-90 million tri's per second at 30 fps, double that for 60. The conculsion was a bit off though. I think HS is 30 FPS, and overall the actual TPS rate is probably under a hundred.Why did you decide that Marco has excluded particle effects from the counts he reported?