Wazoo Liuigi is over a million worldwide.
Johhny wrote:
It's all a matter of perspective. The fact is that most of the Gamecube games don't appeal to the late teen/early adult western gamer. My friends laugh at me for still playing Mario. They think it's ridiculous (I'm 32 years old).
I'm 32 as well. If your friends can't comprehend that SMS is ACTUALLY as a mature as any game out there than I'd get new friends. Tell them throwing a molatie cocktail in a crowd of people in a game is not neccessarily the definition of mature either.
Also as far as Nintendo doing "a poor job of hitting all the key demographics despite their claim that they make games for "everyone". Take a look at XB list of games for Dec.
Top 10 Xbox Games:
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1) Splinter Cell 633,337
2) Ghost Recon 262,019
3) Halo 223,553
4) Mortal Kombat 179,147
5) Mech Assault 174,761
6) Bond 007: Nightfire 171,133
7) Medal of Honor: Frontline 146,216
8) Madden NFL 2003 132,011
9) Unreal Championship 103,556
10) Tony Hawk Pro Skater 4 103,843
Looking at that list it appears that MS has aimed the XB right at (and successivly) one demographic group. The late teen/early twenties male. I dont see the younger age represented there.
Now look at the GCN list for Dec.
Top 10 GC Games :
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1) Metroid Prime 358,876
2) Mario Party 4 237,369
3) Super Mario Sunshine 177,409
4) Bond 007: Nightfire 148,438
5) Super Smash Bros Melee 131,281
6) Animal Crossing 130,321
7) Harry Potter: Chamber 133,019
8) Resident Evil: 0 111,334
9) Star Fox Adventures 98,899
10) Sonic Mega Collection 119,626
Now that's an incredible cross section represented there. GCN might not have numbers as high as the XB and PS2 userbase but dont say Nintendo has done a "poor job of hitting all of the demographics". In this regard GCN has left XB and PS2 in the dust. Again, not as big an audience as the competition but a varied one for sure. Now I will say NOA has to do a better job of hitting the casual gamer, that's something that needs work. And I agree the Q would do a good job in the US with that.