I'm wanting to find a way to explain my space game by relating to other titles. I've found new users expect a conventional high-speed, many bullets shooter which ionAXXIA isn't. Instead you have a fairly slow, thoughtful 1-v-1 combat that involves a degree of problem solving alongside standard gaming skills, and irregular, non-weapon abilities like tractor beams and rocket shunts coupled with environmental features. The only combat I can relate it to in my limited knowledge is actually Dark Souls, where you need patience and timing and decision making. One user termed it a 'Big Brained Shooter' and I think that's apt and it's what I'm going with in communications.
Does anyone know of any other 'big brained' shooters where decision making is important? Something with lots of weapon variety like R&C doesn't really do anything with the weaponry other than provide different ways to deal damage. Or even if not a shooter, something where the combat is slower, methodical, tactical, the very opposite of a button masher?
Does anyone know of any other 'big brained' shooters where decision making is important? Something with lots of weapon variety like R&C doesn't really do anything with the weaponry other than provide different ways to deal damage. Or even if not a shooter, something where the combat is slower, methodical, tactical, the very opposite of a button masher?