Blazkowicz
Legend
There's now "If Doom was done today", part 2, nicely long and hilarious
Also take achievements for example "get a 5 run kill streak with the knife" is doing that the best way of playing or the most enjoyable probably not but your psyche pushes you to get the achievement.
That's Borderlands 2, right? Sounds like an issue with them tweaking to negative result. I hate games that use bullet sponges; it's just stupid and tedious. I want some degree of clever solutions instead of monotonous ones. You get bosses who you know you can kill as long as you spend 20 minutes doing the same thing over and over, but the game punishes you for a fault which is frustrating, not fun or a challenge. If I'm going to be held to some such repetition, I'd rather it were developing a skill with application elsewhere such as perfecting guitar chord changes. That's getting worse with pay-to-win gaming trying to bore you into spending more money. Great incentive, Mr. Game Designer.I honestly find Borderlands boring,
I'm just not gaming much. Which is probably how it should be. Most hobbies people partake in consume a few hours a week maybe, and not the whole nights and weekends that computer games are known for. Anyone who used to sink a trillion hours a week into gaming who now finds themselves only playing a bit here and there is probably developing a healthy resistance to gaming's draws, and will have more time for other types of fun. The end result is better balance in gamers and a challenging market for developers.
I barely read any posts in this games forum...
That's Borderlands 2, right? Sounds like an issue with them tweaking to negative result. I hate games that use bullet sponges; it's just stupid and tedious. I want some degree of clever solutions instead of monotonous ones. You get bosses who you know you can kill as long as you spend 20 minutes doing the same thing over and over, but the game punishes you for a fault which is frustrating, not fun or a challenge. If I'm going to be held to some such repetition, I'd rather it were developing a skill with application elsewhere such as perfecting guitar chord changes. That's getting worse with pay-to-win gaming trying to bore you into spending more money. Great incentive, Mr. Game Designer.
The other real killer in story driven games is when they change the rules. Uncharted was very guilty of this. You have baddies that you shoot until they die, and then you suddenly have a boss who is bulletproof with no indication other than the first five times of trying to shoot him to death, you fail. Then you twig its a random change in the rules and you have to hide until the right moment to melee, and repeat three times. It's unnatural and contrived, and that sort of thing deters me from playing computer games. You know at some point it's going to turn stupid because the designers are just following game-design 101 as established in 1984.
You have baddies that you shoot until they die, and then you suddenly have a boss who is bulletproof with no indication other than the first five times of trying to shoot him to death, you fail.
There are more games being made today than ever. People complaining are just lazy and want people to spoon feed them.
Children are attracted to games naturally. They like to track their scores and see improvement. They like to be entertained. I look for assorted tools and projects for my son to create his own games and projects. These days, in elementary school, they learn how to make video using iMovie. I teach him Scratch programming, and simple h/w projects to make custom Halloween costumes. Technologies are becoming more and more accessible. I think if the vendors keep an open mind, there are a lot of opportunities for a business to grow up with these digitally savvy kids.
It's a question of worth. People tend to value stuff less if they pay less. That's what marketeers call "cheapens the brand".