RancidLunchmeat
Veteran
So, I've been having a little bit of difficulty with games lately.
For starters, Borderlands 2. I loved the first game, couldn't play enough of it and couldn't wait for BL2. When it first came out, I played it fairly religiously, but something along the way just wore me thin. I don't know if it was the reduced quality of the loot drops, the reduced difference between weapons, changes to the game mechanics or what. I've never been able (motivated) to finish the Captain Scarlet's DLC, and when they released the two latest downloads (including the increase in skillpoints) I just kinda shrugged my shoulders said "Eh." and haven't even bothered to downloaded them or play again.
Does the game suck? Is it the mechanics? Is it redundant? Is it just not as clever? Or was all the clever used up on the first BL and the following DLC?
Second... Bioshock Infinite. Bioshock is probably my favorite game of all time. I simply loved that game, it was amazing. The gameplay was great, the environment was just fantastic, the story was amazing. Bioshock 2, I never finished. But I had a great "Return to Rapture" time for the first couple hours of playing the game. It was great to go back to the underwater city and roam around in the environment. The story left me wanting, though. While Bioshock was an epic tale (ala a liberal's view of the logical extension of Atlas Shrugged), Bioshock 2 didn't have a unique story to tell and the game just wore on me eventually to the point where I didn't care about playing it or not.
Bioshock Infinite has a great environment as well, but the story is just kinda.. again, "Eh." and the environment isn't good enough or doesn't seem to help suck you into the story. Now, I've only started playing the game (haven't rescued Elizabeth yet), so maybe it gets better. But to this point, the story isn't pushing me along. I don't really care about what happens next, which is why I'll play for a bit and then decide I'd rather watch a movie or poker in RDR instead. And the main "neat factor", the skyhook, just seems forced somehow. As if it almost (and it literally does, ha!) put the game "on rails" so you know where you have to go, rather than being more open and allowing you to explore.
So, I don't know, but two games whose predecessors I loved and played for probably hundreds of hours that I was really excited about and I have to force myself to continue to play either one of them, hoping at some point the game will get better and actually become fun to play. Maybe with more skillpoints and if I level up in BL2, the game will be fun. Maybe if I spend more time in Infinite, the story will finally reveal somethings that will make me want to find out what happens next, or I'll get to a point where the skyrails actually OPEN the world rather than SHRINK it. But it's actually a tough going for me to spend the time to see if those things will happen.
Am I the only one? Anybody else have any thoughts? Are these actually really good games worthy of their predecessors and I'm the one who has changed somehow, or are these games really (despite their praise), falling short?
For starters, Borderlands 2. I loved the first game, couldn't play enough of it and couldn't wait for BL2. When it first came out, I played it fairly religiously, but something along the way just wore me thin. I don't know if it was the reduced quality of the loot drops, the reduced difference between weapons, changes to the game mechanics or what. I've never been able (motivated) to finish the Captain Scarlet's DLC, and when they released the two latest downloads (including the increase in skillpoints) I just kinda shrugged my shoulders said "Eh." and haven't even bothered to downloaded them or play again.
Does the game suck? Is it the mechanics? Is it redundant? Is it just not as clever? Or was all the clever used up on the first BL and the following DLC?
Second... Bioshock Infinite. Bioshock is probably my favorite game of all time. I simply loved that game, it was amazing. The gameplay was great, the environment was just fantastic, the story was amazing. Bioshock 2, I never finished. But I had a great "Return to Rapture" time for the first couple hours of playing the game. It was great to go back to the underwater city and roam around in the environment. The story left me wanting, though. While Bioshock was an epic tale (ala a liberal's view of the logical extension of Atlas Shrugged), Bioshock 2 didn't have a unique story to tell and the game just wore on me eventually to the point where I didn't care about playing it or not.
Bioshock Infinite has a great environment as well, but the story is just kinda.. again, "Eh." and the environment isn't good enough or doesn't seem to help suck you into the story. Now, I've only started playing the game (haven't rescued Elizabeth yet), so maybe it gets better. But to this point, the story isn't pushing me along. I don't really care about what happens next, which is why I'll play for a bit and then decide I'd rather watch a movie or poker in RDR instead. And the main "neat factor", the skyhook, just seems forced somehow. As if it almost (and it literally does, ha!) put the game "on rails" so you know where you have to go, rather than being more open and allowing you to explore.
So, I don't know, but two games whose predecessors I loved and played for probably hundreds of hours that I was really excited about and I have to force myself to continue to play either one of them, hoping at some point the game will get better and actually become fun to play. Maybe with more skillpoints and if I level up in BL2, the game will be fun. Maybe if I spend more time in Infinite, the story will finally reveal somethings that will make me want to find out what happens next, or I'll get to a point where the skyrails actually OPEN the world rather than SHRINK it. But it's actually a tough going for me to spend the time to see if those things will happen.
Am I the only one? Anybody else have any thoughts? Are these actually really good games worthy of their predecessors and I'm the one who has changed somehow, or are these games really (despite their praise), falling short?