Tomb Raider: Angel of Darkness supported 2101010. Lost Planet does as well, I believe.AFAIK no game uses it, but it would be easy to patch into most games, just as it would be easy to be forced by the driver.
Ah, interesting. Although you'd hope something as easy to implement as this should see far more widespread use.Tomb Raider: Angel of Darkness supported 2101010. Lost Planet does as well, I believe.
Tomb Raider: Angel of Darkness supported 2101010. Lost Planet does as well, I believe.
The display pipeline can dither it down to 8bpc if necessary. There should be zero reason not to use 10bpc if it's available.and how would you view those pics ?
would you first set you desktop to 10bpc as opposed to 8bpc
As to why no ones really taking advantage of it, is it worth running games in 10bpc when most of us can only display 8bpc and some of us 6bpc
Taylor predicts that the next big jump in computer monitor resolutions will be screens with 3800 by 2400 pixel or approximately nine megapixels. “They’ll need to be at most 30-inches wide with a finer dot pitch,†he said, adding that larger monitors would probably break an average desk.
More ppi is a goodness so far as I'm concerned. My 15.4" ThinkPad (still coming) is 1920x1200.
At the risk of hijacking this 2 year old thread into one about display technology, I've never really understood why more ppi isn't about as much of a "problem" as having too fast a CPU, too much money, or a wife that's too sexy.
To the degree it is a problem, I'd tend to point the finger of shame at the software side of the house for not allowing robust enough scaling options. Or am I missing something obvious?
But in a perfect world, couldn't you have the same size icons and text, but just using more pixels to make them, and thus, presumably, making them of higher quality with less aliasing, better gradients, and all that good stuff?
Vista is a little better, but still could be better yet. Without advances in ppi, I'm less sure the software guys will be motivated to address the issue. My sense, without really having had in depth conversation with vendors (so I may possibly be wildly off base here), is there is a sort of assumption of a stagnant paradigm out there. I think it takes the hardware moving forward to break the logjam.
Acutually Microsoft has already taken care of this with Windows Presentation Framework / XAML (part of .NET 3.0). With WPF UIs are no longer pixel-based but vector-based (think Flash) and thus can be scaled to fit ppi. Take a look at the new Microsoft Expression applications, which were built with .NET 3.0. There is a dialog that allows you to scale the ui to your likings. I expect that Windows 7 will have more applications and maybe even the desktop based on this technology.Vista is a little better, but still could be better yet. Without advances in ppi, I'm less sure the software guys will be motivated to address the issue. My sense, without really having had in depth conversation with vendors (so I may possibly be wildly off base here), is there is a sort of assumption of a stagnant paradigm out there. I think it takes the hardware moving forward to break the logjam.