pixelshader
Newcomer
Helllo..
Am trying to make an application something similar to
1) Window of width say 400 pixels
2) During every one second interval a vertical line moves from left of the window to right .
If i render at 400 FPS then the motion of line is smooth. But for lesser FPS like 100 the motion of line is jerky.
So my doubt is whether rendering at high FPS ( 400+ ) is only way to fool ur eye in to believing its smooth???
I was under wrong assumption that after a particular FPS eye wont be able 2 recognize any difference in FPS
Am using opengl. I wud like to get input from u guys...
Am trying to make an application something similar to
1) Window of width say 400 pixels
2) During every one second interval a vertical line moves from left of the window to right .
If i render at 400 FPS then the motion of line is smooth. But for lesser FPS like 100 the motion of line is jerky.
So my doubt is whether rendering at high FPS ( 400+ ) is only way to fool ur eye in to believing its smooth???
I was under wrong assumption that after a particular FPS eye wont be able 2 recognize any difference in FPS
Am using opengl. I wud like to get input from u guys...