yeah I think 1 or 2 more missions would have been a good idea.Hmmm, not too sure about the length I may wait until the price goes down
I definitely felt the game a bit short, for all the masterpiece style and design in there. Now, I'm replaying it again, on the highest difficulty setting, trying to avoid fatalities as much as possible, and I dare to say that way the game is even more strikingly similar to the Thief series.
I was horrified to see after I knocked the second wall out one of the watch, in searching for me, went down towards cobble street (I think that is the name) and got jumped by rats.
You can go over/along the buildings in the area to get through there. You might need the double jump height ability in some cases though.I am still on the first mission after escaping the prison. Simply because on hardest difficulty try to keep people alive becomes interestingly complicated. I initially thought that to bypass the light walls I'd just snipe the whale oil tanks distracting the watch with the explosion and providing an easy route through. Problem is that also allows the rat swarms through and they decimate the watch.
Does the game blame you for that ?
Forum feedback is usually shocking these days. What problem are you having with that mission?
It's UE3 D3D9. It is a great game, if a bit short.